Edward Ultimate Sound Effects Library Asbjoern Andersen


The Edward footstep sound effects library made quite a splash when it was launched last year – and now there are two vastly improved versions out: Edward Extended and Edward ULTIMATE.

Edward ULTIMATE was created by Tobias Vukadinovic, Josh Reinhardt and their team, and performed by Foley Artist Lara Dale – and it was a massive undertaking, covering almost 50.000 individual samples + 90 combinations of shoes and surfaces!

Here’s the inside-story behind the world’s most advanced Foley footstep sound effects library, as told by Josh Reinhardt and Lara Dale:

 

Hi Josh, could you please introduce yourself and how you got involved with the Edward project?

Sure, I’m Josh and I’ve been doing sound design for feature film and television for the better part of 10 years.
How I got involved with Edward is actually an interesting story! I have wanted to develop an interactive Foley software library since I first started recording Foley many years ago. Over the years I came up with the functionality and interface design, met with many developers, took a programming class, and even recorded a library with the very talented Foley Artist Lara Dale. We called the sound library “Ultimate Footsteps” and released it for sale. Before I left on a long trip abroad I stumbled across an Edward video and was impressed by their software.

Coincidentally the owner of Edward came across the “Ultimate Footsteps” library after I left, and contacted me while I was farming in France. After a number of emails we decided we’d meet in Düsseldorf and talk about our ideas for Edward Ultimate.

I’m glad we met because with his team this software has turned out better than I ever imagined

It turns out the coffee shop we met in was the same little shop that my grandfather grew up in before he had to flee because of the Holocaust, so it was very significant to me.

When I returned from my travels I sent Toby the GUI design and functionality that I had in mind and we got to work right away. I’m glad we met because with his team this software has turned out better than I ever imagined.
 

What’s included in Edward Ultimate – and what are some of the things that have been improved compared to the original version?

I wanted to include all of the functionality from the years of research I had devoted to my own software project into Edward Ultimate, so the old Edward had to be redesigned and re-scripted almost from the ground up. It was painstaking work, because there are nearly 50,000 samples in Edward Ultimate, which makes it the largest Kontakt instrument on the market.

There are nearly 50,000 samples in Edward Ultimate, which makes it the largest Kontakt instrument on the market.

I spent many hours deciding which footstep variations would be best suited for the keyboard. Everywhere I went I listened to my own footsteps and thought of the best sounds to use. I set it up so you can mix and match variations and create very complex performances for your character just by how you combine the different variations (scuffs, stairs stomps etc). Edward Ultimate will also have the ability to have sample updates so we will continue to add more footsteps, cloth and props in the future. In fact we have already recorded the cloth and prop pack with many types of cloth and props like purses, guns, backpacks, keys etc. it will be released shortly.
 
 

The Edward lineup in all its glory:
 
Surfaces: Asphalt, Carpet1, Carpet2, Concrete, Creak1, Creak2, Diamond, Dirt, Grass, Grate, Gravel, Rectangle Wood, Creaky Wood, Parquet, Cut Wood, Swiss Dock, Boat Wood, Linoleum, Marble, Puddle, Snow, Tile, Metal, Rocks, Water, Deep Water

Shoes: Sneaker, Boot, Dress, Heel, Flat

Specifications:
• Single-Patch Instrument
• 90 combinations
• 48.900 samples
• Unique control features
• Requires NI Kontakt 5.3.1 or higher

More details here

Surfaces: Asphalt, Carpet, Concrete, Diamond, Dirt, Grass, Dry Grass, Gravel, Hardwood, Leaves, Metal, Rocks, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Specifications:
• Single-Patch Instrument
• 43 combinations
• 35.600 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

Surfaces: Carpet, Concrete, Gravel, Hardwood, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Clothes: Light, Medium, Jeans

Specifications:
• Multi-Patch Instrument
• 29 combinations
• 25.000 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

 

What are some of your favorite features in the new version?

I really love the mod wheel and the pitch wheel! It’s great to be able to easily mix and switch between the two “decks” with the mod wheel. It gives you so much flexibility in your sound – much more then any other Foley software currently on the market. I also love the ability to use the pitch wheel to easily play a common step variation. This makes it much easier to perform, so you don’t have to jump around the keyboard to make complex performances. The software is specifically engineered for ease of performance and really cool sounds.
 



Edward ULTIMATE - DEMO


Josh presents a video overview of what Edward ULTIMATE looks – and sounds – like


 

Can you describe some of the recording sessions for Edward Ultimate?

I really liked meticulously testing each shoe to see which one would make the cut for the library. We went through many different styles and variations and each type of shoe had a unique name. The boots we ended up using were actually the same boots that we used for Sly Stallone in Expendables 3.

I really liked meticulously testing each shoe to see which one would make the cut for the library

I believe Lara named them “Blue Suede.” I think we were torn with the sneakers and couldn’t decide between a dependable pair that we always used, or another pair I had given Lara that I got from Switzerland called “Josh Swiss.” Whenever you are a Foley mixer that wears the same size as the artist you need to be willing to donate your old shoes to the stage! It’s cool to remember those long sessions – going through all those piles of shoes to see which ones would make for the best Ultimate shoe collection.
 

Already own the first Edward library? Get a special upgrade deal here:

Simply send a message here with info of what version you have to get a special deal on the brand-new versions!
 

Do you have any tips, techniques or considerations from real Foley work that are useful for people working with Edward Ultimate?

I personally like recording the output of Edward, instead of recording using Edward as a plugin that reads midi data. This will allow you reallocate your processing power for other plugins in your session. When performing I like to use a program called “Streamers” that produces beeps and a swipe on the screen that matches your pre-roll so you know when to start your performance.

Find a place where you need steps in your project and watch it a few times. Dial in the settings and surface to match the production track as much as possible. Try to imagine what the performance would sound like, and especially pay attention to the timing and emotion of the characters.

Most performances can be done by combining the different keys/step variations (stomp, stair, scrapes, steps, scuffs, etc.) together. Assigning different step variations to the pitch wheel is also really helpful so you don’t have to jump to different notes on the keyboard. Sometimes it helps if you count how many steps you need, or say the performance out loud.
Use velocity mode on Edward so the midi keyboard responds to how hard you press the keys. That way, if someone is far in the background, you press lightly, and if they are in the foreground you press harder. This is really effective, but don’t be surprised if it takes a few tries – it is a skill that will take practice. Also don’t be surprised at how much fun it is once you master it! Much of this process is identical to what it is like to actually record and produce Foley, but this time you get to be the engineer and Foley walker!
 

Doing the Foley for Edward ULTIMATE – meet Lara Dale:

“My name is Lara Dale and I am the Foley Artist for Edward Ultimate (Lara’s IMDB profile is here)

Because of my extensive background in dance and music I was very blessed to have been given the opportunity, through Josh Reinhardt, to learn the complex, fascinating and deeply esoteric art of Foley. I was able to pick things up fairly quickly, though I’m sure there were many times when Josh would have loved to have had me speed up my learning curve due to tight deadlines and thousands of cues!

I have to admit that at first I was very nervous about transforming years of effort and training into a sound library that could in effect replace me as a Foley artist. I feared it might make me obsolete, and that I would no longer be able to practice my craft. But as we talked through the amazing vision Josh had, and the ingenious way he was working with the team at Edward Ultimate to make it accessible to independent filmmakers, I soon became certain that it was not only the right thing to do – it was the inevitable future of post-production sound.

For those not familiar with Foley, it is a very similar discipline to dance in that it requires tremendous timing, strength, endurance and precision. It also helps to have an actor’s ability to convey emotional range and depth when creating the sounds each character produces as they move around onscreen. And, similar to a dancer, Foley Artists tend to have a stronger and a weaker foot in terms of endurance and precision.

One of the hardest parts about doing endless repetitions for the library was that I had to rely heavily on my right foot, as it had the most consistent timing while I was recording long takes. I was so engrossed in creating the best possible sound, and so determined to do whatever it took to get us through the sessions with as few glitches as possible, that I ended up seriously straining my right knee, because I wasn’t paying attention to the extreme stress on my feet and joints, or the need to take more breaks.

A tremendous amount of skill and concentration and effort went into providing you the best library Josh and I could possibly assemble

I point this out not for sympathy, but to help you understand that the art of Foley is very difficult and physically demanding, and a tremendous amount of skill and concentration and effort went into providing you the best library Josh and I could possibly assemble. Special thanks to my favorite shoes: Marilyn, Greta, Rita, Blue Suede, Spencer and Gary for being such reliable steppers!

As far as memories I have of doing the recording, the immediate thing that comes to mind is the countless hours spent in the dirt pit, inhaling clouds of dust as I tried to get the best gritty, dusty, rocky, sandy, watery and snowy outdoor footstep sounds possible. I came away with a very visceral sense of what it must be like to be a coal miner after those sessions, because I had a serious dust cough for a week!

In working with Edward Ultimate I hope you will come to understand the meticulous detail that goes into Foley and post-production sound. I also hope that you will be as enthusiastic about this incredible software as Josh and I are, and that you will come to appreciate the artistry and skill of talented Foley Artists and Foley Engineers, and the tremendous importance of Foley in filmmaking at any level. Enjoy!”

 

What do you think plugins such as Edward means for the Foley craft? And how do you see things ten years from now, for Foley artists?

I have tremendous respect and love for the craft and artistry of Foley, and there are really only a handful of great Foley artists out there. It takes many years and a real love of the craft to become a working professional, and it is a very limited, competitive field. I think the best Foley artists will always have a job so long as linear media and large budget films exist. Major studios will always have the budget to spend on award winning Foley artists that have dedicated their life to their craft, and produce outstanding, organic work.

With that in mind, Foley artists of that caliber are hard to come by. For that reason they are in high demand, and as a result, very expensive. The reality is that if you are a student or an independent filmmaker you most likely will not have the budget for a professional Foley artist, or the equipment, experience and space necessary to properly record Foley.

It is my belief that Edward will expand accessibility, raise awareness, and ignite MORE interest in the wonderful, fascinating world of Foley

The only other option is to leave it out of your project, or try to cut it by hand from a library, which is very tedious and difficult to make sound as natural as a great Foley artist.

Edward is a powerful tool for sound designers, independent filmmakers, students and professionals to assist in creating great media, now and in the future, since our library will continue to be updated to meet your needs. Edward is meant to bridge the gap for independent filmmakers, and make Foley accessible to anyone who wants to have a better sounding project and have fun doing it. It is my belief that Edward will expand accessibility, raise awareness, and ignite MORE interest in the wonderful, fascinating world of Foley, and as a result it will help filmmakers and film professionals create better sounding, more engaging media for everyone to enjoy!

 

Please share this:


 

A big thanks to Josh and Lara for the story behind Edward ULTIMATE! Check out the exciting Edward lineup below:
 
The three Edward versions for Kontakt:
 
Surfaces: Asphalt, Carpet1, Carpet2, Concrete, Creak1, Creak2, Diamond, Dirt, Grass, Grate, Gravel, Rectangle Wood, Creaky Wood, Parquet, Cut Wood, Swiss Dock, Boat Wood, Linoleum, Marble, Puddle, Snow, Tile, Metal, Rocks, Water, Deep Water

Shoes: Sneaker, Boot, Dress, Heel, Flat

Specifications:
• Single-Patch Instrument
• 90 combinations
• 48.900 samples
• Unique control features
• Requires NI Kontakt 5.3.1 or higher

More details here

Surfaces: Asphalt, Carpet, Concrete, Diamond, Dirt, Grass, Dry Grass, Gravel, Hardwood, Leaves, Metal, Rocks, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Specifications:
• Single-Patch Instrument
• 43 combinations
• 35.600 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

Surfaces: Carpet, Concrete, Gravel, Hardwood, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Clothes: Light, Medium, Jeans

Specifications:
• Multi-Patch Instrument
• 29 combinations
• 25.000 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

    40 %
    OFF
  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
    OFF
  • Door Sound Effects Locks & Doors Play Track 100 sounds included, 7 mins total $18

    This library gathers recordings captured with a contact microphone on various types of doors and locks. It includes wooden, metal, and plastic doors, as well as gates, residential doors, and office doors.

    The recordings highlight the internal mechanisms of locks: opening, closing, locking, unlocking, clicks, and latch movements. The collection also features isolated key handling and keychain sounds.

    The set provides detailed and usable sound material for sound design, post-production, or mechanical analysis.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.

  • Sound Boosters – Affordable, Premium-Quality Libraries to Elevate Your Creative Workflow!

    This pack includes:

    Sticky, Fishy, Slimy, SUSHI GORE! Boost your sound palette with a grotesquely fresh selection of sticky slashes, bone-crushing hits, and squelchy splats. Perfect for horror, action, combat or dark comedy. These sounds can be pitched, layered, and mangled into a buffet of auditory brutality. From skull-cracking crunches to gut-squeezing squelches, every file is packed with cinematic detail and seafood-inspired savagery. Sushi Gore delivers the wet texture and disturbing flavor your project demands.

    169 hyper-detailed gore and blood sound effects
    Unique blend of sushi inspired squelches, crunches and slashes
    Build a SUSHI MONSTER with bone breaks, flesh rips, weapon impacts, footsteps and vocalization
    Perfect for horror, action, cinematic, monster, zombie and survival games
    Fully UCS-standardized filenames, with rich metadata

    With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!

    Sushi Gore 🍣 - Creative Gore and Blood Sound Effects
    21 %
    OFF
  • Sound Boosters – Affordable, Premium-Quality Libraries to Elevate Your Creative Workflow!
    This pack includes:
    Big, Large, Massive, MEGA GEAR! Boost your sound palette with ultrasonic sounds that can be pitched, stretched, and manipulated to mechanical extremes. Add the perfect punch to your creations with designed mechanical snaps, creaks and massive machine motion. Whether you’re building from scratch or enhancing your sounds, Mega Gear delivers the raw power and intensity your project demands.

    MEGA Gear ⚙️ Massive Machine and Factory Mechanics

    181 ultrasonic and designed sounds for extreme manipulation
    Massive mechanical actions including metal gears, creaks, snaps and stomps
    Massive Machine Motion Sequences
    Perfect for steampunk, puzzle, city builder, horror, survival or factory games
    Fully UCS-standardized filenames, with rich metadata

    With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!

    21 %
    OFF
  • Step into the soundscape of daily life with this curated collection of 61 authentic public ambiences. From the quiet reverence of churches and the scholarly hush of libraries to the bustling rhythms of train stations, parks, airports, and shopping malls each recording captures the unique sonic character of communal human spaces. Designed for film, games, and immersive audio, this library brings atmosphere, realism, and context to any urban or narrative setting.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.