sound designer tips Asbjoern Andersen


Getting started as a sound designer can be daunting – and that’s something sound designer Philip Moroz wants to help make easier.

Philip Moroz is a recent graduate, co-founder of ‘noisecreations’ – and he’s just written a book called ‘To Become A Sound Designer’ highlighting the essential lessons he’s learned as a sound designer, important career choices to make in sound + tips and advice on how to advance your sound skills.

Here are five of his useful tips for upcoming sound designers, from the new book:

 

1) MOTIVATION – DEADLINES

Setting yourself deadlines is a great way to keep motivated. When deciding on a deadline try setting the date slightly earlier than you think it is possible to achieve the project in. That way you are regularly pushing yourself. Being a little ambitious can’t hurt but be judicious with the deadline; try not to set your deadline so early that you sacrifice quality. Doing this could easily diminish enthusiasm and reduce your motivation. After all, having a catalogue of quality work will be more eye-catching for employers than how fast you can slam those deliverables on their desk.

Quality work will always take time, but improving your skills will help you work faster over time as you will get more and more familiar with your technique. For every career there are the initial steps that one has to experience. Whilst learning to become a sound designer it can often uncover a wide range of hurdles including where to begin, motivation, developing a unique style, using the equipment you have at the time and so on.
 

2) USING WHAT YOU’VE GOT – IMAGINATION

It is doubtlessly enjoyable to spend time sometimes thinking about the equipment that you could have right now that would make your life easier but don’t let it stop you from using what you have currently. My very first equipment duo, the Zoom H4n and RODE NTG-2, had lasted me well and I still use them when the occasion arises in which their abilities best suit the sound I am trying to record at the time.

A NTG-2 makeshift contact microphone

Given that these pieces of equipment are on the lower end of the quality and price scales when compared with the more expensive equipment out there, it is the ideal opportunity to push their original purpose over the edge; safely of course.

For example, a few times in the past I have wrapped up my NTG-2 in cling film and covered the tip of the mic in blu-tack as a makeshift contact mic. It worked surprisingly well for recording a slinky when put into contact with the opposite to where I tapped the slinky with a screwdriver.

I would have second thoughts using a more expensive microphone such as a Sennheiser MKH-60 for the same application if I had no contact mics around. That’s the advantage of cheap kit.
 

3) BEING VERSATILE – BE MORE

This has been one of my highest priorities for developing my craft. Being able to provide services other than just a ‘sound designer’, you will be much more valuable to a future work colleague or employer. This doesn’t mean transforming into a ‘jack of all trades’ selling counterfeit audio and pirated DVDs out the back of a van; the quality of your work must by no means deteriorate. Expand your knowledge in areas such as performing foley, camera operation and the international standards for mixing for film, television and games. You don’t have to become an expert in these fields because, as you know with sound design, it takes a long time to perfect your craft but a little knowledge goes a long way when working amongst future work colleagues.
 

Bonus reads: 3 more guides to check out for aspiring sound designers:

In addition to checking out Philip Moroz’ new book, I’d also recommend you take a look at these 3 great reads here on A Sound Effect:

• How to Set (and Get) the Right Price for Your Audio Work by Kate Finan
• Charles Maynes’ 10 Inspiring Notions For Great Sound Design by (you guessed it!) Charles Maynes
• Game Audio: 4 Golden Rules For Technical Sound Design by Damian Kastbauer

– Asbjoern

 

4) CLIP GAIN AUTOMATION (TECHNIQUE 5 OF 20 FROM THE BOOK)

Without clip gain automation

With clip gain automation

Always search for new and exciting ways to improve the technical quality and usability of your sound effects. For example, what if the sound you are recording has a large inherent dynamic range, such as a typewriter?

In this case the audio clip could need preparing a little further before reducing the dynamic range if required using saturators/limiters for example. Try reducing the dynamic range of the significant sections of the sound by automating the clip gain. A visual representation is shown below.

This method to prepare the audio clip ensures the preservation of the natural characteristics of the sound whilst defining the nuances that would otherwise be lost in the depths of the noise floor. In a mix, the ‘noise floor’ could consist of the aggregated sections of the soundtrack such as ambience and music. This also relieves some of the pressure off of the saturators/limiters down the line.

Be judicious when automating the clip gain – you don’t want to display the inherent noise from the microphone or recorder. Every sound is different but give it a try and see if it works for you.


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Need specific sound effects? Try a search below:


5) WAYS TO GET WORK – WHEN YOU CAN’T BE ARSED

There have been times where I have been asked to provide production audio for a short film, sometimes being a two to three day shoot and a fair distance from where I live. Before I head off to the shoot I sometimes feel like I’d much rather stay at home and relax, which essentially comes down to laziness and nerves. Often the shoots/projects you most often put off are the ones that you learn most from. Perhaps you will find your next work colleague. Push through. It’ll be worth it.
Similarly, if there are scenarios in which you don’t feel you have what it takes to provide a service, dispel those thoughts right away because if you don’t have a crack at it then you’ll never know. In the worst possible outcome where the whole project collapses around you like a food tent at the end of Ramadan, you’ll always gain valuable experience of where it went wrong and how to confront it next time.

 

Please share this:


 

A big thanks to Philip Moroz for sharing his insights and experiences. Find out more about his new handbook, ‘To Become A Sound Designer’ here.

What advice do you have for upcoming sound designers and sound editors? Please share your tips and insights in the comments below:



 
 
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  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
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  • Car Sound Effects Toyota MR2 1984 sports car Play Track 228 sounds included, 44 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Quietsub FX Complete Bundle

    Quietsub FX is a library of 15,055 sound effects at 24 bit 96,000 BWF. The library is organized into a number of collections related to specific categories, and a large miscellaneous category. The library was recorded to be as comprehensive as possible with an emphasis on quality and choice for users.

    The Complete Bundle includes the following parts:

    Quietsub FX gives you a wide ranging library of sound effects. Production of the library focused on creating high quality and choice for users, which ultimately is what creators want. This package is ideal for film, video, radio, podcast, and wherever sound effects are used.

    All files include metadata.

  • Quietsub FX Transportation

    An extensive collection of 1,321 Transportation sounds. If it has means of movement to carry people or goods, whether by engine or human propulsion, you’ll likely find it here.

    This collection comes in two parts. The transportation portion, and Transit Chimes.

    Transit Chimes: Transit Chimes are the sounds you hear all the time on public transportation. Dings, dongs, attention getters. This collection of 70 sound effects gives everything you need to satisfy your craving for these noises. Use them in your productions, or start your own transit system.

    Transportation: People are always going somewhere. And they sure make lots of noise doing it. Just about anything that moves people or freight can be found here.

    Recording for this category is outside the studio affair. A tremendous amount of time driving and walking around, as well as planting yourself in strategic locations where vehicles do their thing.

    • Cars general
    • Classic cars
    • Sports cars
    • Boats
    • Aircraft
    • Bicycles
    • Buses
    • Motorcycles
    • Trucks general
    • Garbage Truck
    • Highway and street backgrounds
    • Traffic sounds

    This extensive collection touches all the bases.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Video Transition Sound Effects

    A great collection of 128 Video Transition Sound Effects. These are designed to be used at video edit points to add impact.

    Video Editors will enjoy these video transition effects. In recent years, sound effects began appearing in videos to accompany the actual visual edit. This was the inspiration for creating this collection.

    There’s no better way to add depth to video edits than with short sounds and ramps. These work great with short video breakup visuals and flashes.

    This collection is made up of various wipes and transitions.

    Cut away. Chop, Hack etc. These sounds will make those video transitions more interesting.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Sci-Fi Sounds

    A collection of 192 Sci-Fi Sounds.

    There’s lots of science fiction out there, but still no little green men. Possibly that’s what makes sci-fi so popular. The dream of something you think may exist, but cannot be proven. Sci-Fi, of course, has its own sounds. In this collection of 183 sound effects, you will find most of what you will need to outfit your next spacecraft.

    Included in this collection:

    • Alien interiors
    • Blasters
    • Backgrounds
    • Space ship sounds

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Mechanical Parts

    A collection of 159 mechanical sounds made by small motors. This is the result of a massive editing job involving small metal and plastic parts, and any other item made by humans and others.

    Stuff that clicks, winds, and moves by itself.

    This collection covers the world of small mechanics. Sounds in this collection include:

    • Clicking
    • Cranking
    • Metal levers
    • Metal movement
    • Winding
    • Running
    • Slowing
    • Squeaking

    You can get all wound up with this kind of thing. Something for any mechanical mind.

    Files are 24-96000 BWF with metadata.


   

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