Product Description
A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.

A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.
A library of classic sounds of movement and friction between stones, gravel, dust, and debris. Perfect for any stone material Foley from simple oneshots to particle systems of destruction and rubble.
From horror-themed projects to historical or fantasy period projects, the element of stone is one of the most needed to add naturalness to any environment. This sound library can be useful for effects like the opening and closing of catacombs and tombs or the classic movement of rocks in nature and stone-based structures like stone walls and buildings.
Of course, an elemental library like this one can also be used with other sounds to create elemental magic spells, superpowers with an area of effect, and any other natural or supernatural special sound effect that needs to contain the element of stone. You can even use this collection’s long and heavy stone friction samples, layered and vocoded with vocal recordings, to create the voices of stone golems, stone sentinels, or other stone monsters.
elemental, alchemy, physics, nature, chain reaction, prehistoric, barbarian, building, contraptions, horror, monsters
element, nature, ingredient, component, rock, stone, debris, dust, gravel, pour, hit, slide
The package contains 420 lossless (PCM) wave files (WAV) at 96 kHz / 24-bit resolution with an uncompressed size of 332 MB.
Check out the contents and organization of this sound library in the library’s File List.
We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.