Asbjoern Andersen


How do you record and design great winter sounds effects? And how do you make them shine in your project, once you’ve recorded them?

That was the challenge Max Lachmann and the team at Pole Position Production faced when they were brought in to create the sound for SNOW, an open-world, free-to-play winter sports game from indie studio Poppermost Productions.

Here is Max with tips, tricks and insights on how they recorded, tweaked and implemented the brilliant winter sound effects you hear in SNOW. But first, a short introductory video:

 



SNOW - Recording Audio for the Game


Max Lachmann on making the sound for SNOW:


In SNOW players can ride down massive mountains exploring the vast environment or spend time in the terrain parks practicing rail and air tricks – and the sound had to be just right.

When Alexander Bergendahl, Poppermost’s CEO initially asked me if I was interested in helping out with the audio bits, I was really excited! Having done mostly vehicles before in my company Pole Position Production, this was a nice challenge, and a possibility for us to get into a wider range of games. At this point there was no budget, but I still decided to put some efforts into it to see what I could do to help Poppermost out. Alexander promised that when there was a budget I would get paid later on. Ever heard that before? Did it ever happen? Well, Alexander sure stood up to his promise!
 

What’s out there?

So, my first thing to do was to start looking through the libraries I had at hand, realising there was literally nothing I could use from them. No clean skiing sounds, no clean ski resort ambiences without loud voices, really nothing at all.
To get at least something to start to work with, I sent my girlfriend, who is a decent skier unlike myself, out the local slopes with my Olympus LS-5. I got that in the game, along with some foley I did, but the initial feedback from the Poppermost guys was clear. It sounded too icey.

The initial feedback from the Poppermost guys was clear. It sounded too icey. But this was actually a really good start

But this was actually a really good start. It made me realise how serious they are about what they are doing, and they know what they are talking about. So during my spare time, I kept supplying them with a few sounds now and then, created from what I had.

Eventually, Alexander called me and asked if we could have a meeting. It turned out he had finally got some financing for the project, and they wanted to do some proper sound recording. So we had a budget set up that covered something like eight days of recording, and about a month of sound design and implementation. This is quite something for a small indie developer, to show that level of dedication for the project’s audio, and I am very proud that I got to do it for them. At this time I also brought in my colleagues Bernard Löhr and Mats Lundgren from Pole to help out.

 

Another day at the office

Another day at the office

The art of indoor skiing

Together with Alexander, we made a long list of sounds that were needed. It covered everything from player foley to surface sounds, rails of different materials, ski lifts of different kinds, ambiences, voice over, UI and much more. We eventually evaluated and updated this list, since it was created in such an early phase of the development.

With this list in mind, we planned the first recording sessions. First out was a foley session in the studio. Bernard, who is a very experienced skier, brought his skiing equipment and we rigged him with microphones. A couple of DPA4061s on his helmet, a pair of Schoeps CMC6 from the sides, and probably a few other mics, all recorded in Pro Tools.

We created over a dozen sounds during the session including clothes rustling, ski poles hitting each other, ski boots creaking, bindings clicking and much more. The sounds from the clothes was the most useful from this session, all the other sounds turned out sounding out of context, and we realised we had to record them outdoors to give them the proper feel.

Spin-off: A unique winter sound effects library
 
  • Environments & Ambiences Snow and Ice Textures Play Track 548+ sounds included, 295 mins total $199

    A must-have collection for winter sounds, this library consists of many years' recordings of snow and ice, skiing, textures, ambiences, foley and so on. It contains lots of skiing, jumping, rails, freezing cold winds, ski resort ambiences, lifts, walking in snow and on ice, texture details such as snow spray, tires driving, skidding and spinning on ice and snow, drilling in ice and much more.

The guys at Pole Position Production compiled a huge amount of winter sound effects – from this project and others – to create an outstanding winter SFX library. It features lots of snow and ice + unique skiing and other winter sports sounds.
 

Rigged from head to toe

The next session was at a ski resort up north. Mats and I started out doing some more foley stuff on the night of the arrival, tumbling in snow, jumping through bushes, banging skis into various things, planting poles in the snow and much more. We used our Neumann RSM191 shotgun and also our two Schoeps, and recorded onto our Sound Devices 702. The next day we started our work with the surface and skiing sounds. Since neither of us had done anything similar before, besides my initial testing with a handheld recording device, it was all about trial and error.

So we rigged Bernard from head to toe. Two DPA4061s on the helmet, a Crown PZM on the top of each ski, two more DPAs on the boots, and a Neumann RSM191 taped to his backpack, like we do with motorcycles. He also carried a Zaxcom Fusion eight track recorder in the backpack.

So finally, we had Bernard going on his own with just the RSM, and a crowd of people staring at him

Listening back to the first runs we quickly realised this was not the route to go. So our next try was with Mats going beside Bernard with the Neumann RSM191. This gave a much more natural and smooth sounding result.
So finally, we had Bernard going on his own with just the RSM, and a of crowd people staring at him. While Mats and Bernard were in the slopes, I walked around with our Schoeps doing ambience recordings, recording lifts, and skiers passing by in the slopes.
 

A helping hand from Kläppen

After going back to the studio and evaluating the result of the first skiing session, the second session was more thoroughly planned. Poppermost got us set up at the ski resort Kläppen in Sälen, Sweden. Besides nice slopes, they also have an amazing terrain park with all kinds of rails and jumps. The Kläppen staff was extremely nice and helpful. They shut down music for us when recording, they took us up the mountains on snowmobiles after the lifts closed, to record wind and ambiences without disturbances. They let us into the main lift engine building and even started and stopped it for us despite all the people on it.

Poppermost had also arranged with a student, Måns, from a skiing high school nearby, and he and his friends performed all kinds of jumps and tricks for us. So besides some more regular skiing performed by Bernard, again with a handheld RSM191 and a Sound Devices 702, we also got all kinds of amazing stuff. We mounted DPA4061s on the rails, and followed the skiers with both the RSM191, a Telinga dish with a Sennheiser MKH8020 and a Sennheiser MKH8060 and recorded this on our Sound Devices 788.
We worked our way through regular jumps and rails of different materials, and ended the day with recording a bunch of rough stops.

One of the things that amazed me the most was the natural swooshes you could hear when the skiers flew over your head

One of the things that amazed me the most was the natural swooshes you could hear when the skiers flew over your head. All the swooshes in the film about the audio recordings for SNOW are the real deal.

From this trip we got back with a big bulk of useful sounds, such as the sound you get when you fly off a jump and all the rails, not to mention the winds and lift sounds. The noise from the lifts are a bit of a problem when you record in a ski resort, since the sharp tone they make can be heard all over. On the positive side, it’s very constant and most of it can be removed with a hard set eq.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Bundles Mattia Cellotto – Complete Bundle Play Track 13100+ sounds included $1,162

    Mattia Cellotto’s extraordinary sound libraries are some of the most popular releases in independent sound effects – and here’s your chance to get them all at a nice discount. Here’s what’s you get:

    NEW: ANIMAL HYPERREALISM IV contains animal vocalisations – from hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, to brown bears, pheasants, wildebeests, African wild dogs and many more. Features 2000 individual sounds in 294 files.
     

    CATACLYSM is a collection more than 1400 sounds in 400+ files of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.
     

    ANIMAL HYPERREALISM VOL I is a library containing themed animal vocalisations & sounds, from real to designed creatures totaling more than 1300 individual sounds in 290 files.
     

    ANIMAL HYPERREALISM VOL II is a library containing themed animal sounds & vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.
     

    ANIMAL HYPERREALISM VOL III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.
     

    METAMORPHOSIS is a huge collection of recorded source, synthesized material and hybrid sounds – more than 2300 sounds total.
     

    GLACIER ICE is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.
     

    POLARITY delivers more than 950 sounds of electricity, science and technology – captured in several locations around the world, from electricity museums to science labs.
     

    ULTRASONIC DRY ICE is a library containing over 600 sounds themed metal resonances, scrapes and all sorts of weird.
     

    ROCKS MOMENTUM gets you more than 1100 sounds of rocks, bricks, wood logs, stones, impacting on different surfaces, rolling, being scraped one against the other and so on. The library was recorded in the Italian alps, and in Inverness, Scotland.
     

    WATER VOLUMES delivers you over 300 sounds of natural hot-springs, bubbles, and liquids of various densities boiling under the effect of dry ice.
     

    METAL GROANS AND SLAMS is a library for which metal was kicked, hammered, bowed and… induced to vibrate through feedback loops?! The collection features 346 unique sounds recorded through field trips in US, UK and Italy.
     

    CRUNCH MODE & THE BORAX EXPERIMENT are also included as a bonus: Crunch Mode features 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust & frozen goods, and The Borax Experiment gets you 158 squishy, gory, slimy, gooey SFX.
     

    15 %
    OFF
    Ends 1759874399
  • Bundles The Vault – The Ultimate RTSB Bundle Play Track 29683 sounds included, 2459 mins total $1,159

    The whole 9 yards.
    Comprised of 11 heavy hitting libraries, this bundle includes SEISMIC CORE, OVERKILL, 4 ELEMENTS, COLLISION, INTERACTIVE, SCI FI, GEARBOX, SORCERY, HERO, BROKEN, and MELEE. Save by bundling all ELEVEN in a single library.

    GEARBOX:
    Boutique analog mechanical contraptions, steampunk gadgetry, gizmos and machines big and small.


    SORCERY:
    Spells, deflects, casts, blocks, beams, and more. Unrivaled wizardry at your fingertips.


    BROKEN
    Car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, and more.


    HERO:
    HERO – Sword fights, stabbing, guillotines, impaling, battle cries, shields, drawbridges, armor, foley and more.


    MELEE:
    Punches, kicks, blocks, bodyfalls, grabs, slaps, bone breaks, blood splatters, and more.


    SCI FI:
    Spaceships, machines, mechanicals, weapons and more. Technologies exceeding your boldest visions of the future.


    INTERACTIVE:
    The ultimate Game UI SFX library including clicks, pops, whooshes, musical and tonal elements, and ready to use designs for every UI action and game style.


    COLLISION:
    The ultimate sound effects library for massive impact sounds. Stingers, crashes, hits, whooshes and fully designed impact effects.


    4 ELEMENTS:
    Harness the raw power of fire, water, earth, and air with over 3000 elemental sounds crafted for limitless creativity.


    OVERKILL:
    Unleash pure audio carnage with OVERKILL – a brutally detailed 5.7 GB sound library featuring 3390 hyperreal gore sound effects across 607 files.


    SEISMIC CORE:
    Unleash raw sonic power with SEISMIC CORE – a meticulously crafted 1.62 GB sound library featuring 548 impact-driven sound effects across 108 files.


    25 %
    OFF
  • Mechanical Sound Effects Wooden Gear 192 Play Track 215 sounds included, 345 mins total $64

    This construction kit creates the world of various rotating gear sounds. Medieval astronomical clocks, fantasy inventions and steampunk gizmos with a lot of wooden shafts, cogs, sprockets and other parts. From tiny to large objects, you can hear the wooden material working in all its nudity – friction, knocking, clacking, rattling, squeaking, crackling, howling and so on.

    The product includes 75+75 source recordings and 65 designed tracks of different wooden and sometimes metal gears, variety of styles, types, speeds and timbres.

    20 %
    OFF

Latest releases:

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, foley, mechanical and electrical sounds. It is only available in UCS.

  • PLANES & HELICOPTERS contains flybys, takeoffs, and landings of 13 aircraft models and 5 helicopter models, including small and medium-range passenger planes, private jets, tiny planes and firefighting aircraft. Recorded as close as possible to the aircraft, in airports. You’ll find turbojet, turboprop, and propeller-powered aircrafts. You’ll also find military and civilian helicopters sound effects.
    The sounds can be used for a realistic purpose but you can design spaceships or futuristic vehicles.

    13 %
    OFF
  • Car Sound Effects Lada Riva 1980 compact car Play Track 218 sounds included, 51 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Electricity Sound Effects Fridge Hums Complete Bundle Play Track 60 sounds included, 130 mins total $24

    A comprehensive fridge hum library with 60 sounds / 2+ hours of hums, buzzes, beeps, industrial room tones, clicks, drips and more

    20 %
    OFF
  • Helicopter Sound Effects CH-47 Chinook Helicopter Play Track 40 sounds included, 46 mins total $80

    This library delivers the raw power of this legendary military transport helicopter. Originally recorded for the acclaimed Netflix series Money Heist: Part 5, this library captures every rotor, engine, and maneuver with pristine detail and fidelity—now available for your own productions.

    From the thunderous rotor blades slicing through the air, to the deep roar of its twin turbines, and the massive fly-bys that shake the ground, this collection delivers 46 minutes of sounds from one of the most iconic helicopters in history.

    Recorded using a multi-mic setup, every nuance has been preserved – from the hurricane-like rotor wash to the natural echoes bouncing across the runway and hangars. This library is a perfect fit for war films, military documentaries, AAA video games, or any production in need of authentic and cinematic helicopter power.

    What’s inside:

    • APU start ups, takeoffs, landings, and hovering sequences.
    • Close and medium imposing fly-bys
    • Interior and Exterior perspectives
    • Fully edited and UCS-compliant metadata for fast and easy search

    With CH-47 CHINOOK, you’ll have a rock-solid, versatile, and epic sound resource at your fingertips – ready to take your projects to the next level.

    Note: The SoundCloud demo contains radio communiactions and some cockpit switches. These are not included.

    20 %
    OFF
Need specific sound effects? Try a search below:


Getting the ground right

At this point we realised that the actual ground material sounds would be a bit of a problem. We have had pretty much the same weather conditions on both our trips, which was about freezing degrees or slightly less, wind and even rain. So our chances of capturing all of the different materials needed, powder, ice, piste and wind-packed snow were not very good.

Most of what we had recorded so far had a good but a somewhat similar texture. So getting these sounds right took a bit of sound design from Mats, and some iteration after feedback from Poppermost. Mats had to take on different approaches depending on what sound he was going for. We had plenty of source material riding over soft snow and piste. Many times it was all about finding parts of the recordings where there were long enough sequences to be able to create a loopable sample. He used equalisation a lot for controlling the high frequencies, but there wasn’t that much fixing really.

He took these rather short fragments and put them randomly so that they would overlap each other, creating the effect of skis going over packed ice

For icy surfaces it was a little trickier since there were no actual recordings of that. However, from my very early attempts I had recorded some ice-surfaces and Mats was able to use that. What he did was that he took these rather short fragments and put them randomly so that they would overlap each other, creating the effect of skis going over packed ice.
He did also blend in some white noise into it to even out the sound a little bit. This way of overlapping short bits of audio is also how he created the ski-turning sounds.

The most difficult sound to create was that of turning on powder because we had no recording of really soft snow at all, especially not spraying soft snow. So we ended up using some kind of soft plastic foam that sounded like spraying snow when it expanded after being squeezed.
 

Time for adjustments

The equalizer was the main tool for controlling the interrelation between different surfaces so that they would be perceived as different from each other. For softer surfaces we applied darker eq; for harder surfaces brighter. It took some trial and error to get that right. To control the levels Mats used the Precision Limiter from UAD. He also used Waves Linear Broadband Eq to take out some ugly high frequencies when necessary.

Finally, on top of this I did some additional recordings on a family skiing vacation. I focused on some more skiing, this time with a handheld Sennheiser MKH8060, and some ambiences with a pair of Sennheiser MKH8040s into a Sound Devices 702.

It didn’t take long before the rumours about the weird guy with fluffy things went around the resort again…

Most of the ambiences we had gotten before had people skiing in them, which would sound awkward in the game where the player is usually the only person in sight, so I needed more ambiences but without other people in them.
I also recorded some lift pylons, to get the sound you hear as the lifts pass them. It didn’t take long before the rumours about the weird guy with fluffy things went around the resort again…
 

Getting the sounds in the game

Once we started getting sounds into the game, Poppermost came up with a bunch of references on how they wanted it to sound. So for the player experience we started with speed wind, clothes rustling in the wind and the actual surface sounds, going straight, turning and stopping.

Using Fmod we set up parameters for player speed, wind speed, turning speed and more. We added ambience winds, poles placed in the ground, jump and landing sounds and so on.

We made sure the different camera angles captured the differences in distances. We added a small jump sound that plays as you leave the edge of the jump, a sound that was clearly prominent in our recordings. For the railing part, we have one sound playing when landing on the rail, and then I created looping sounds using The Mangler, a great granular synthesis tool. This is still work in progress, with plenty of work remaining such as adding detail sound effects like snow spray, swooshes, clothes moving sounds among other things.

We would never have been able to reach the level of authenticity in the game without Poppermost’s determination and dedication, spending the money on recording the real thing. Nothing beats original source material when it comes to sound design, and once you have the bulk recorded, your bought libraries are a great resource to add that little extra to the final design.

It was also a good lesson to learn that from all the eight tracks we recorded in our first attempts, with a mindset similar to our vehicle recordings, it turned out to be too detailed and that a simple handheld shotgun microphone was the best way to create a soundscape similar to what a skier experiences.

 

Please share this:


 

About Max Lachmann
Max Lachmann is a field recordist and sound designer from Stockholm, Sweden. He is co-founder of audio outsourcing company Pole Position Production, famous for vehicle recordings, which has provided several titles such as War Thunder, Need For Speed and Just Cause 2 with recordings, sound design and music.

Check out the Pole Position Production website, and meet the team on Twitter here.

 


 
   

NEED OUTSTANDING SOUND EFFECTS?
 
A Sound Effect features the world’s largest collection of independent sound effects
– a few wintry highlights
:

 
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $40

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.

    17 %
    OFF
  • Volume 3 – AR of the Esoteric Series is a fully immersive SFX library dedicated to the natural element of air. From the gentle rustling of leaves in a soft breeze to the ferocious howls of raging storms, and even the sonic ruptures created by massive moving structures tearing air molecules apart, this collection captures the complete spectrum of moving air.

    Every sample stems from meticulous field recordings in both urban and wilderness environments, then noise‑cleaned and enhanced to deliver crystal‑clear quality. Backed by years of research and expert sound design, Volume 3 offers an unparalleled aural journey through the limitless variations of wind SFX—perfect for film, video games, VR, trailers, and immersive installations.

  • Gain instant access to the sounds of magic, mystery, fascination and adventure with the Fantasy Game 2 – Sound Kit for Enchanted Realms. Discover a vast collection of interactive sounds specially crafted for RPGs, open-world adventures, and epic fantasy narratives, games, film, interactive media. Experience the clash of steel of epic battles to the ethereal chime of enchanted spells. It’s all you need to make every action, spell, and encounter feel and sound truly magical. Whether you’re exploring forgotten ruins, summoning arcane forces, or waging valiant combat, Fantasy Game 2 – Sound Kit for Enchanted Realms is your instant gateway to an unforgettable fantasy soundscape.

    • 2292 sound effects in total
    • All in 96k 24bit .wav
    • 5+ GB of samples
    • 585 sound sets / glued files
    20 %
    OFF
  • Ice Sound Effects Obsidian Magic Needles Play Track 300+ sounds included, 68 mins total $69

    Have you ever heard a material that sounds like nothing else? Listen to the magical timbre of obsidian needles. Obsidian is a volcanic stone that, in very rare places on earth, solidifies into needle shape that produces a very unique sound, purer than metal and smoother than glass.

    I collected hundreds of these needles and I built 3 chimes with the needles that sounded best. Sound effects were recorded both with Sanken CO-100K and Sennheiser MKH 8040. All recordings and processed sounds contain a lot of ultrasonic frequencies, thus can be pitched with a great flexibility.

    Have a listen to the unheard and create magic, ice, glass or any new sound effect you want.

    FEATURES:

    • Dozens of chime recordings
    • 200 needles individually sampled
    • 40 ready-to-use processed sound effects

    SPECS:

    • 192 KHz/24 bit
    • Metadata UCS-compliant

  • Environments & Ambiences Rustling Winds Play Track 43 sounds included, 108 mins total $59

    Rustling Winds captures the many nuances of wind as it moves through fields, grasslands, forests, and dense shrubs.

    You’ll hear soft breezes brushing through tall bamboo, strong gusts sweeping across wheat and cornfields, leaves rustling high in forest canopies, and frozen branches creaking in the winter cold. Each recording reveals a different texture shaped by its environment.

    Recorded in multiple countries using various microphone setups, and delivered in both stereo and surround, this library offers a rich variety of natural winds in vegetation.

    ‍Vegetation Types

    Cornfield • Wheat field • Bamboo • Frozen branches • Dry & green grass • Palm tree • Dead pine • Eucalyptus • Bushes • Ferns • Poplar • Beech • Kauri • Raupo reeds • Alpine forest • Deciduous & coniferous forest


    ‍Stereo and Surround

    Recorded with multiple microphone setups, this library is delivered in 5.0 (L/R/C/Ls/Rs) and Stereo.
    43 Stereo files + 10 Surround files


    Gear used

    Zoom F3 • Zoom F6 • MixPre-6 II • Usi Pro • MKH30 • MKH8040 • H1n • mikroUsi • NT-SF1


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

  • Step into the heart of Bulgaria’s Borovets Ski Resort with a sound library that transports you to a snowy paradise teeming with life and adventure. As you arrive in Borovets, the energy builds with the mechanical whir of chairlifts, the crunch of snow underfoot, and the lively buzz of skiers and snowboarders carving their way through powdery slopes.

    Feel the pulse of the resort as visitors enjoy slopes, and the air fills with the harmonious blend of nature and lift machinery. The bustling heart of Borovets comes alive in this collection, from the lively village streets lined with rental shops and retail stores to the unique charm of a horse-drawn carriage jingling its way past. Each sound captures the essence of winter wonder, from the serene moments of skiers gliding down quiet pistes to the lively gates of the Sitnyakovo lift, where eager adventurers prepare for their next run.

    The journey doesn’t end there. Drift into the softer, tranquil sounds of a snowy forest, or find yourself amidst the quiet elegance of a mountain chalet. This library is perfect for film, games, or any creative project, this sound library offers an immersive escape into the magic and energy of a ski resort.

  • City Life Sound Effects Ambiences from Poland Play Track 61 sounds included, 160 mins total $49.99

    Ambiences from Poland is a collection of sounds recorded over winter in two major cities in Poland – Poznan and Warsaw (the capital). This library is very close to my heart, as Poland is where I was born and grew up, so I hope you enjoy it! Poznan and Warsaw are full of unusual sounds created by old and modern electric trams that are very popular amongst locals and visitors. Pay specific attention as old trams generate heavy rumbles, cracks and squeaks while modern trams generate futuristic soundscapes when they move. Apart from that, you will have a chance to immerse yourself in Polish urban environments, public places such as schools, churches, shopping centres and some residential areas.

    This expansive library is compliant with the Universal Category System (UCS) and it is recorded at high quality – 192kHz, 24bit.

  • Environments & Ambiences Ambisonic Rain & Thunders Play Track 39 sounds included, 25 mins total $20

    Rain & Thunders is a small collection of ambisonic recordings performed at various locations in the countryside.

    39 unique recordings, Including 11 isolated thunder samples.

    To create this sound package, a costume rain protection rig was built, and a Sennheizer Ambeo microphone paired with Zoom H8n was used.

     

    This collection is great for post-production, VR/AR experiences, game developers, and any real-time 3D audio engine.

    All files are tagged and categorized for your convenience – supporting tag-filtering browsing applications.

     

    Sen6 Rain&Thunder

    This package includes 39 Samples – A total of 25 minutes of content. 

    Supported formats: First Order AmbiX B-Format and Stereo (Total of 78 files).

     

     



    43 %
    OFF
  • NSL – ATMOS Vol.1 is a 40 Files Sound-Pack composed of Backgrounds Sounds made to be used in Dolby Atmos Format. You will have access to many samples: Forests, Rivers, Airfields, Alpine Mountains, Winds, and many more sounds…

  • THE LEGACY OF BLACKTONE STUDIO

    Blacktone Studio is a boutique post-production studio and a leader in sound design for film and television, with a track record of over ten years dedicated to creating soundscapes that enrich the narrative of the stories we work on.

    Based in Madrid, our studio features advanced facilities, including a Dolby Atmos mixing stage equipped for cutting-edge post-production, designed to deliver the highest quality in every project. From our earliest productions to our work on major international films and series, our passion for sound, pursuit of technical perfection, and commitment to storytelling have established us as one of the most prominent studios in the industry.

    “Blacktone Studio Master Collection Vol. 1” marks this decade of excellence in sound design and field recording by the Blacktone team, representing our sonic legacy—a collection that encapsulates the essence of our work over the years. This generalist library, with over 250 GB and more than 5,000 high-quality files, offers an immense variety of sounds, organized into more than 300 categories and subcategories under the international UCS classification system. Each file is meticulously cataloged and includes metadata in both English and Spanish, optimized for seamless integration into international projects and aligned with industry standards.

    For the release of this library, Blacktone Studio has partnered with Surround Sound Lab, our label specializing in field recordings and sound library distribution, to ensure that every file is fully prepared for professional use. With over 50 sound libraries already in its catalog, Surround Sound Lab brings not only experience in editing, mastering, and distribution but also a shared commitment to quality and innovation. This collaboration allows the “Blacktone Studio Master Collection Vol. 1” to reach the market through Surround Sound Lab’s infrastructure, offering professionals a unique, trusted tool used daily in our own studio.

    This collection is a unique and special collaboration, created specifically to capture and share the essence and legacy of our sonic work over the past ten years.

    Although it is not part of the “SSL Complete Collection” bundle, which includes the full catalog of SSL series libraries, current bundle users will receive access to this exclusive edition at a special price as a token of our appreciation for their continued support.

    “Blacktone Studio Master Collection Vol. 1” is a sonic celebration combining the best of Blacktone Studio with Surround Sound Lab’s expertise in distribution, available to those seeking quality and authenticity in their sound design.

    KEY FEATURES:

    • 🎚️ Extensive Collection: Over 250 GB of high-quality sounds, carefully selected and optimized for professional use.
    • 📂 Unmatched Variety: More than 5,000 files organized into over 300 categories and subcategories, following the UCS classification system for efficient navigation and searchability.
    • 🎙️ Crafted by Professionals: Each sound was captured and produced by Álvaro de Iscar, Barto Alcaine, and the Blacktone Studio sound team, ensuring top-notch quality and authenticity.
    • 🔊 Diverse Formats: The collection includes recordings in Mono, Stereo, Ambisonic, and 5.1, with formats chosen according to the needs and intended use of each recording, ensuring versatility across different project types.
    • 🗂️ Comprehensive Metadata in Soundminer: Files include detailed metadata in both English and Spanish, adapted for Soundminer and optimized for seamless integration into international projects.
    • ⚡ Fast and Easy Distribution: Available for download via Pulse, providing a smooth and speedy download experience for large files.
    • 🏆 Legacy of Blacktone Studio: This collection encapsulates 10 years of excellence in sound design and field recording, making it an essential tool for discerning creators.

     

  • Sports Sound Effects Bobsleighs and Skeleton Play Track 82 sounds included, 24 mins total $40

    Bob Skeleton library delivers exciting action sounds of  Two Men Bob and Skeleton heroes that go down the track with more than 100 kilometers/hour.

    The sounds of this library were taken from 9 spots along a track in Altenberg in the south of Germany. Each take is sorted and meta-tagged by recording spot and with this content you are able to assemble a complete run from start to finish or even to extend it by easily combining start sceneries, energetic passes in different speeds and noisy brakings down in the valley.

    Furthermore Bob Skeleton´s content is an inspiring resource for sound mangling experiments and artificial foley design.

  • Out of ice? Please help yourself. Find the true sound of it with Vadi Sound Library.

    About Breaking Ice

    This cinematic ice sound effects bring you 103 files and 250+ sounds – in both basic organic and designed formats.

    You will get different types of ice cracking, squeaking, and creaking that you need for your related projects and room for further sound design with the flexible texture of the sounds for customization.

    Performances include single or multiple crashing, smashing, shattering, debris movements, falling on different surfaces, rolling, stabbing with different tools, tiny-medium-large ice breaking, sweeping through, scatters and more. Breaking ice can level up your projects with fresh high quality sound effects with variety and quality of recording. And the usual Vadi Sound craft and attention to detail!

    All sounds are in mono and stereo 24bit/96 KHz Wav format and they are just great for Foley, film, video, game, advertisement and music.

    Breaking ice can level up your projects with fresh high quality sound effects with variety and quality of recording and the usual Vadi Sound craft and attention to detail!

    Keywords including Actions, Parts, Equipment and Style
    Ice, crash, friction, debris, snow, carving, cube, piece, rolling, breaking, hammer, melted, dropping, rubbing, crashing, crush, block, handsaw, falling, spatula, shatter, rolling, hitting, chisel, metal, wooden, cleaver, floor, small, wet, dry, little, medium, large, short, deep, pocket knife, scraping, metal, spatula, handsaw, half, concrete, sweeping through, tension, glacier, smashing, cinematic.

    What else you may need
    You may also want to check out our Crafting & Survival SFX Pack for access to 1000+ sounds of drawers, electricity, fire, tactical and sports equipment, explosions, cloth, weapons, food and drink, glass, gore, mechanical gear, lots of metal impacts and movements on different surfaces, paper and other objects, robot, rifle and guns, rope and other vital tools, vegetation, vehicles, other weaponry, whoosh, wood, bags, doors, chains, destruction.

Explore The Full Collection
 

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.