Working in game audio offers some fantastic opportunities and experiences, but game development is also a volatile industry where mass layoffs and sudden studio closures are all-too-frequent. This series is dedicated to helping you prepare for, cope with and bounce back from layoffs when working in audio.
We're looking at it from a game audio perspective, but the vast majority of advice in this series will apply to anyone working in audio:
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In this installment, we talk to Brian Schmidt โ creator of GameSoundCon (held this year from Oct. 29 โ 30 at the Millennium Biltmore Hotel in Los Angeles, CA). Heโs also a frequent keynote speaker at other game industry and sound-related conferences, like Game Developers Conference, Montreal Interactive Games Summit, and the Audio Engineering Society Conference.
Schmidt has been in the game sound industry for over 30 years and has worked on over 140 titles. His clients include major game studios like Electronic Arts, Microsoft, Sony, Capcom, Namco, Zynga, and Sega to name a few. Heโs even an inventor of audio and game technology, with about 20 patents to his name. Schmidt was the 2008 recipient of the Game Audio Network Guildโs Lifetime Achievement Award.
Here, Schmidt discusses ways to prepare for and power through a layoff in the game audio industry:
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Should game audio pros automatically plan for a layoff, even if their job seems stable?
Brian Schmidt (BS): The video game industry can be volatile. Even large companies like Microsoft or Amazon can have layoffs in their game audio groups. Or new management decides to outsource work that was previously done by in-house employees. Or a small company discovers itโs burned through its capital faster than they thought and the hammer falls. So it definitely makes sense to always keep that in the back of your mind to be ready in case it happens.
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What can they do to prepare ahead of time?
BS: 1) Stay informed: Keep in touch with whatโs going on in the game industry overall, and in game audio in particular.
2) Stay current: Are you up on the latest tools and tech? If your studio is a hardcore Pro Tools + FMOD shop, see what the latest version of Wwise, Fabric, ADX or CRI has to offer.
3) Stay connected: Itโs very easy to become disconnected with the community at large when you work in-house; you already have co-workers to keep you social, so donโt let the fact you have a great in-house position keep you from hitting the local audio meet-ups.
4) Get Visible: If youโre working in-house, especially on a reasonably well known title, donโt be afraid to parlay that cache to benefit your own personal brand. Apply to be a speaker at conferences (GDC, GameSoundCon, AES, etc.), and get to be known external to the company, especially if there are interesting or unique things you are doing.
[tweet_box]How to prepare for โ and power through โ a layoff in the game audio industry, with Brian Schmidt:[/tweet_box]
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When a layoff happens, what are some things to do immediately to help soften the blow? Do you have any strategies for finding a new position?
BS: There are obvious financial things you should take care of pretty quickly. Hopefully you had previously set aside an emergency fund to help soften the blow (for some great overall financial advice, Iโm a big fan of Jill Schlesingerโs site and podcast). Or receive a bit of a severance package to help things.
Give yourself a few days to settle down, but Iโd say within a week, start your new โjobโ of โfinding your new job.โ
If the company is large enough, they may have resources to help you find employment elsewhere. Make use of them. Thatโs what theyโre there for.
Give yourself a few days to settle down, but Iโd say within a week, start your new โjobโ of โfinding your new job.โ
Your job of finding your job can take several forms. For example:
โข Update your demo reel: Make a great demo reel, showing off your most recent achievements and/or things youโre especially proud of.
โข Block out some number of hours each day for skills improvement: Never played with Unity or Unreal? Go through the audio tutorials. Pick up a โMaking Unity Games for Dummiesโ book and work through it. Set up that orchestral template youโve been meaning to. Dive into parts of your DAW you havenโt before.
Kick the tires at video editing (videos can make demo reels). We have a great advantage that the tools needed for game audio are either free (Unity, Unreal, FMOD, Wwise, etc.) or reasonably priced (Reaper, Avid Media Composer First, etc.). Always been meaning to get Wwise certified? Nowโs the perfect time to go through all their tutorials.
Or dive into the innards of Excel or Google Sheets (Yes, I know someone who got a gig partly because she was one of the only applicants to have successfully worked through the full Excel part of the sound design take home test she was given).
โข Look for networking opportunities: Both anecdotally and more formal surveys seem to show that most game audio gigs are gotten through networking or referral. So check your local scene for both audio and game developer hangouts, meet-ups, conferences, seminars, etc. Get out there and be seen/heard.
โข Look for actual job listings: Even using the right keywords in a source like Indeed can show a lot of openings. One of the best sites out there for audio job listings is www.soundlister.com, which is constantly being updated.
โข If you donโtโ have a website, nowโs the perfect time to create one: Iโm partial to Wix, but Iโve also heard that Squarespace and Weebly are very easy to use.
One almost silly sounding recommendation while doing the above is: Get up in the morning. Get dressed and โgo to workโ (presumably in your home office or studio) with a reasonable, consistent schedule, putting in a full work-day
One almost silly sounding recommendation while doing the above is: Get up in the morning. Get dressed and โgo to workโ (presumably in your home office or studio) with a reasonable, consistent schedule, putting in a full work-day.
Not only can that make you more likely to follow-through, but it also means that when your workday is done, you can stop and not feel like you should still be looking for a gig.
Do you feel that freelancing is a viable path forward?
BS: Freelancing is definitely a viable path. In fact, as a composer, itโs far more likely you get hired as a freelancer than a full-time employee (although that does occur, too). However, freelancing isnโt just working, but for multiple employers. You have to get yourself into an entrepreneurial mindset. Most of the successful freelancers I know either enjoy that aspect of being freelance (to a certain extent), or have partnered with someone who is.
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For the first installment in this series, game audio guru Damian Kastbauer was kind enough to share his thoughts on how to land on your feet after a layoff โ you can read his insights here.
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Any other advice youโd like to share on surviving a layoff?
BS: I keep thinking back to the first 2 questions โ the best way to survive one is probably to have prepared for it. Perform at your current job with professionalism, integrity and by being a pleasure to work with. The industryโs not large, and people always want to work with people who are great to work with.
I keep thinking back to the first 2 questions โ the best way to survive one is probably to have prepared for it
A layoff will no doubt be a stressful time, with a lot of factors that are highly personalized. Donโt be shy to avail yourself of any resources or support that are there for you, be they corporate/professional or personal and family.
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Power Lists - essential audio resources and insights:
โขย The Sound Design Power List
โขย The Game Audio Power List
โขย The Film Sound Power List
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ย Succeed in sound:
โขย How to Set (and Get) the Right Price for Your Audio Work
โขย 10 Essential Tips for Game Audio Freelancers
โขย How to be a successful sound designer โ with Scott Gershin
โขย How To Actually Live as an Audio Freelancer โ by Melissa Pons
โขย How to set your sonic creativity free & overcome creative inhibitions โ by Mark Kilborn
โขย 5 Useful Tips for Upcoming Sound Designers and Sound Editors
โขย Sound Opinions: How to get game audio pricing right
โขย Building a successful audio post studio โ with Kate Finan and Jeff Shiffman
โขย Rebuilding your studio: Goals, tips and lessons learned
โขย Creating audio for games โ with Martin Stig Andersen
โขย A life in sound: How to foster creativity and protect yourself from burning out โ with Chance Thomas
โขย Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)
โขย Better audio work habits: How a sit & standing desk can reduce your sedentary studio life
โขย Tips and thoughts on running your own audio post production house โ with William McGuigan
โขย 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry
โขย 7 Sound Alternatives to Working For Free
โขย Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting
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โขย How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming
โขย How to succeed in sound design for Film, Documentaries, and Trailers
โขย How to succeed in sound design for Games, Animation, and Television
โข How to succeed in Field Recording, Foley, and Teaching Sound
โขย How to succeed in Audio Branding, Music Editing, and sound for VR
โขย How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production
โขย How to succeed in Sound Editing, Sound for Advertising, and Production Sound
โขย How to succeed in Sound Editing, Sound for Advertising, and Production Sound
โขย The Composer Success Series: Composing for Film โ ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes
โขย The Composer Success Series: Composing for TV โ ft. Charlie Clouser, Sherri Chung, & Cindy OโConnor
โขย The Composer Success Series: Composing for Theatre โ ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger
โขย The Composer Success Series: Composing for Games โ ft. Inon Zur
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โขย The โQuit Aspiringโ book โ by Adam Croft
โขย How to get hired in game audio โ thoughts and insights from your potential employerโs perspective
โขย Why gear is not the ticket to entry in the game audio community
โขย 4 Effective Ways to Break into Game Audio
โขย Tips for Creating a Perfect Resume for Audio Industry Jobs
โขย Yet Another Game Audio Hiring Article โ by Ariel Gross
โขย 5 Tips for Getting a Job in the Audio Industry
โขย Applying for a job in game audio โ by Matthew Florianz
โขย Freelance Game Audio: Getting Started and finding work โ by Ashton Morris
โขย How to get started (and make it) in game audio โ 10+ fundamental questions answered by Akash Thakkar
โขย Courses: How to network and get paid for your work in the game industry โ by Akash Thakkar
โขย How to Craft a Perfect Cover Letter for Audio Industry Jobs
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โขย Get the weekly Audio Jobs newsletter
โขย Join the Audio Jobs Facebook group
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โขย Upload your demos to Soundcloud
โขย Upload your demos to ReelCrafter
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โขย Find interesting audio events around the world
โขย Find other audio pros around the world
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โขย How to prepare for โ and power through โ a layoff in the game audio industry, with Brian Schmidt:
โขย How to Survive a Game Audio Layoff โ insights from Damian Kastbauer
โขย What itโs like to be laid off from your video game studio
โขย What To Do Before and After Being Laid Off
โขย Facebook Group: Survival Skills for Creatives
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โขย How To Learn Game Audio Online โ A talk with Game Audio Educator Leonard Paul
โขย Hear the very best podcasts about sound
โขย Read the 100s of sound stories and guides on the A Sound Effect blogย (search for stories here)
โขย Browse Industry Data: Game Music and Sound Design Salary Survey Results
โขย Browse 100+ Sound Design Guides
โขย Find essential books about sound โ for film, games and audio post production
โขย Get tips and ideas for making your own sound effects
โขย Use the Audio Events Calendar to find audio-related events around the globe
โขย Get a steady stream of great sound stories from the community
โขย Discover 1000s of sound libraries from the independent sound community
โขย Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
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โขย Sound effects survey results: Here are 90+ ideas for new SFX libraries
โขย How to create an indie sound bundle
โขย The quick-start guide to adding sound FX library metadata
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