How to create a sound effects library Asbjoern Andersen


A growing number of audio pros are getting into independent sound effects libraries - but how do you get started, and how do you get it right? This in-depth guide by Chase Steele shows you how to build a sound effects library from scratch, and he even shares some free sound effects he created while making this video.
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Zombie sound effects library


How To Build a Sound Effects Library from Scratch (includes free SFX!) - a guide by Chase Steele


 

Download a selection of sounds from this project here (updated link)

A big thanks to Chase Steele and Sound Spark LLC for exclusively hosting this video on A Sound Effect. Find the Sound Spark Youtube channel here, and meet Sound Spark on Twitter here.

 

Some of Chase Steele’s key points from the video, on how you can build up your library of sounds:

Put a System in Place

The creative process can be very chaotic by nature. Sometimes it can feel more like a discovery process than anything else. Without some guidelines or limitations to direct what the approach should be time is at risk. Without an organizational system, the ability to track progress or assign goals becomes flimsy. In the case of building a personal sound library, it’s possible to lose really great material in the chaos of working on projects or demo reels.

It’s easy to get frustrated trying to conform a creative workflow to a rigid system. Sometimes the steps or order initially put in place will fail or become obsolete. Accepting that this is ok and in itself part of the process is important. Systems and approaches can be changed over time and should be. Have the system in place for getting sound into your personal library, use it and improve it. Do not expect it to be perfect at first.

Things to think about in building your system for sound library creation:

– After finishing recording, and importing the files on a computer where do they go?
– How will they be found again in the future?
– After editing the sounds what happens to the originals? Where do the edited sounds go?
– How will sounds that change or become manipulated heavily over time be traced back?
 

Active Versus Passive Library Curation

When I am adding to my personal library of sounds I have two different mental modes of operation. When time permits I engage in active library building. This is an in depth exploration and creation based on ideas, props or design aesthetics that I’ve had on my mind. These are usually self contained projects of their own. The goal in mind is to add a lot of new material to my personal library and potentially offer it to others.

Most of the time, I’m in a more passive mode. My personal goal is to try and record something every day. It doesn’t really matter what it is. Ideally I don’t spend more than 15-30 minutes doing this. Over time this naturally expands my library and can easily lend itself to new ideas that I can actively expand on later when time permits. Patterns also start to emerge, eventually it will make sense that a group of material recorded passively works well together and might be something worth releasing as a commercial library.
 

Build a Foundation for Success

Making an effort to cultivate your own library of sounds can feel daunting. Especially after a day of dealing with a regular workload, setting aside time for library building can quickly get written off. In addition to setting up a system and making everything about how you’re going to do this look great on paper, you have to then actually do itn There are a few very simple adjustments that can be made to help.
First of all, be ready to record. Personally, I hate setting stuff up. I suspect this is common. At the minimum I always have a mobile recording rig ready to go, only needing to turn it on. Even if it’s just a handheld recorder.
With handheld recorders I do recommend also having some wind protection and a mini tripod. Wind and handling noise can be pretty inexpensive to prevent and these items will save time in your editing process.

Maybe you don’t mind setting stuff up but perhaps there is some other barrier. Identify the friction in your workflow and try to eliminate it.

Look for ways to create positive feedback loops in your workflow. Need to update your demo-reel? Great – make sure every sound you design or record makes it back into your personal library. In this case make it a learning opportunity too and try crazy ideas. Maybe you don’t care for exactly how this design work turned out. Well, all that sound could be just great down the road in a different context. So save it!

Popular sound effects libraries from Sound Spark:

Hear some of the popular sound effects libraries from Sound Spark below –
and browse their full catalog here:

  • Gore Sound Effects Gore (SSP) Play Track 257 sounds included, 13 mins total $19.99

    The Gore library contains 257 total sounds of squishes, smashes, squelches melee weapon attacks, zombies and more. All effects have been thoughtfully named and crafted into multiple variations making them extremely flexible and easy to use. This library will work well if you need ready to use sounds for your game or if you’re a sound editor needing some extra material for your latest project. Sounds are well rounded and simple enough to fit Sci-Fi, Horror, Fantasy and any other genre where you might need some blood and guts.

    Sound types include:

    • General Gore Attacks
    • Melee Weaponry
    • Basic Smashes, Hits and Slaps (Yeah Slaps).
    • Squishes and Squelches
    • Bonus Zombie Growls and Horror Ambience!
  • The Magic Spells, Buffs and Attacks library contains 507 total spell sounds. Each spell type has been thoughtfully named and crafted into multiple variations making them extremely flexible and easy to use. This library will work great for MMOs, RPGs and other fantasy style games. Of course, it will be great for film or any other form of media also! Many of these sounds are also well suited for Sci-Fi or Futuristic applications.

    Bonus Reaktor Ensemble:

    As if the sounds alone weren’t enough, we’re also including a special bonus in the form of a Native Instruments Reaktor Ensemble. We call it “The Mage”.. it is designed to allow you to take spell types, mash them together and create endless new iterations of material!

  • Metal Sound Effects Metal Hits, Scrapes and Squeaks Play Track 689 sounds included, 22 Minutes mins total $29.99

    The Metal Hits, Scrapes and Squeaks library contains a variety of small to medium sized metal props with each material type including multiple performance variations.

    Props include objects such as sheet metal, sledgehammers, paint cans, metal buckets, metal grating, metal marbles, cups, pots and pans, dry ice (contributing squeaks and squeals), metal bars, metal stands, chains and more.

    All recordings were made in a studio or iso booth environment to produce a very clean sounding library.  The library works perfectly as a construction or foley kit.  Files included were recorded at 24bit/96kHz.

  • This library includes a series of cinematic and basic whoosh, movement and transition effects.  It also includes a number of impactful drops.

    What makes this library unique is the varied amount of content and processing techniques used to create the movement effects.  Some effects are created totally organically, others manufactured with analog synths and others creatively processed from nothing other than atonal noise.

    Another great quality of these effects is a natural doppler effect is often incorporated.  This was done by re-recording some source elements and either moving the source or the mic itself.

    A slim library, of 127 sounds – it feels much larger in the amount of varied content that it includes.  This library is one I’ve personally used a lot and I’m very happy to bring it to you now!

    Sound types include:

    • Organic Whooshes
    • Designed Transition Effects
    • Tonal, Atonal and Noise asthetics
    • Drops and Impacts

    Get this in a bundle:This library is also included in the Forge Sound Design Toolkit Bundle

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

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  • Unbox your creativity with Professional Boxer: Cardboard. This comprehensive library features 244 high-quality Cardboard Box sound effects with various gestures ranging from single boxes sliding, handling, rubbing, opening, closing and squeaking to multiple boxes being stacked, moved, and dropped. This collection provides a diverse range of sounds and textures and can serve as great source material for sound design work, recorded at 96kHz/24 bit for ultimate sound manipulation.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

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  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

One thought on “How to create a sound effects library from scratch – an in-depth video from Chase Steele (includes 60 free sound effects!)

  1. Good and very informative content , thank you Chase Steele !
    I’m actually impressed by the level of organization you have.

    I guess in the end you have to find your own system, the one that works for you :) But this video is definitely a cool ressource for anyone wanting to improve their process or just learn from scratch.

    Good luck with your future libraries.

    aXL

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