How to create a sound effects library Asbjoern Andersen


A growing number of audio pros are getting into independent sound effects libraries - but how do you get started, and how do you get it right? This in-depth guide by Chase Steele shows you how to build a sound effects library from scratch, and he even shares some free sound effects he created while making this video.
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Animal Hyperrealism IV Is Here!


How To Build a Sound Effects Library from Scratch (includes free SFX!) - a guide by Chase Steele


 

Download a selection of sounds from this project here (updated link)

A big thanks to Chase Steele and Sound Spark LLC for exclusively hosting this video on A Sound Effect. Find the Sound Spark Youtube channel here, and meet Sound Spark on Twitter here.

 

Some of Chase Steele’s key points from the video, on how you can build up your library of sounds:

Put a System in Place

The creative process can be very chaotic by nature. Sometimes it can feel more like a discovery process than anything else. Without some guidelines or limitations to direct what the approach should be time is at risk. Without an organizational system, the ability to track progress or assign goals becomes flimsy. In the case of building a personal sound library, it’s possible to lose really great material in the chaos of working on projects or demo reels.

It’s easy to get frustrated trying to conform a creative workflow to a rigid system. Sometimes the steps or order initially put in place will fail or become obsolete. Accepting that this is ok and in itself part of the process is important. Systems and approaches can be changed over time and should be. Have the system in place for getting sound into your personal library, use it and improve it. Do not expect it to be perfect at first.

Things to think about in building your system for sound library creation:

– After finishing recording, and importing the files on a computer where do they go?
– How will they be found again in the future?
– After editing the sounds what happens to the originals? Where do the edited sounds go?
– How will sounds that change or become manipulated heavily over time be traced back?
 

Active Versus Passive Library Curation

When I am adding to my personal library of sounds I have two different mental modes of operation. When time permits I engage in active library building. This is an in depth exploration and creation based on ideas, props or design aesthetics that I’ve had on my mind. These are usually self contained projects of their own. The goal in mind is to add a lot of new material to my personal library and potentially offer it to others.

Most of the time, I’m in a more passive mode. My personal goal is to try and record something every day. It doesn’t really matter what it is. Ideally I don’t spend more than 15-30 minutes doing this. Over time this naturally expands my library and can easily lend itself to new ideas that I can actively expand on later when time permits. Patterns also start to emerge, eventually it will make sense that a group of material recorded passively works well together and might be something worth releasing as a commercial library.
 

Build a Foundation for Success

Making an effort to cultivate your own library of sounds can feel daunting. Especially after a day of dealing with a regular workload, setting aside time for library building can quickly get written off. In addition to setting up a system and making everything about how you’re going to do this look great on paper, you have to then actually do itn There are a few very simple adjustments that can be made to help.
First of all, be ready to record. Personally, I hate setting stuff up. I suspect this is common. At the minimum I always have a mobile recording rig ready to go, only needing to turn it on. Even if it’s just a handheld recorder.
With handheld recorders I do recommend also having some wind protection and a mini tripod. Wind and handling noise can be pretty inexpensive to prevent and these items will save time in your editing process.

Maybe you don’t mind setting stuff up but perhaps there is some other barrier. Identify the friction in your workflow and try to eliminate it.

Look for ways to create positive feedback loops in your workflow. Need to update your demo-reel? Great – make sure every sound you design or record makes it back into your personal library. In this case make it a learning opportunity too and try crazy ideas. Maybe you don’t care for exactly how this design work turned out. Well, all that sound could be just great down the road in a different context. So save it!

Popular sound effects libraries from Sound Spark:

Hear some of the popular sound effects libraries from Sound Spark below –
and browse their full catalog here:

  • Gore Sound Effects Gore (SSP) Play Track 257 sounds included, 13 mins total $19.99

    The Gore library contains 257 total sounds of squishes, smashes, squelches melee weapon attacks, zombies and more. All effects have been thoughtfully named and crafted into multiple variations making them extremely flexible and easy to use. This library will work well if you need ready to use sounds for your game or if you’re a sound editor needing some extra material for your latest project. Sounds are well rounded and simple enough to fit Sci-Fi, Horror, Fantasy and any other genre where you might need some blood and guts.

    Sound types include:

    • General Gore Attacks
    • Melee Weaponry
    • Basic Smashes, Hits and Slaps (Yeah Slaps).
    • Squishes and Squelches
    • Bonus Zombie Growls and Horror Ambience!
  • The Magic Spells, Buffs and Attacks library contains 507 total spell sounds. Each spell type has been thoughtfully named and crafted into multiple variations making them extremely flexible and easy to use. This library will work great for MMOs, RPGs and other fantasy style games. Of course, it will be great for film or any other form of media also! Many of these sounds are also well suited for Sci-Fi or Futuristic applications.

    Bonus Reaktor Ensemble:

    As if the sounds alone weren’t enough, we’re also including a special bonus in the form of a Native Instruments Reaktor Ensemble. We call it “The Mage”.. it is designed to allow you to take spell types, mash them together and create endless new iterations of material!

  • Metal Sound Effects Metal Hits, Scrapes and Squeaks Play Track 689 sounds included, 22 Minutes mins total $29.99

    The Metal Hits, Scrapes and Squeaks library contains a variety of small to medium sized metal props with each material type including multiple performance variations.

    Props include objects such as sheet metal, sledgehammers, paint cans, metal buckets, metal grating, metal marbles, cups, pots and pans, dry ice (contributing squeaks and squeals), metal bars, metal stands, chains and more.

    All recordings were made in a studio or iso booth environment to produce a very clean sounding library.  The library works perfectly as a construction or foley kit.  Files included were recorded at 24bit/96kHz.

  • This library includes a series of cinematic and basic whoosh, movement and transition effects.  It also includes a number of impactful drops.

    What makes this library unique is the varied amount of content and processing techniques used to create the movement effects.  Some effects are created totally organically, others manufactured with analog synths and others creatively processed from nothing other than atonal noise.

    Another great quality of these effects is a natural doppler effect is often incorporated.  This was done by re-recording some source elements and either moving the source or the mic itself.

    A slim library, of 127 sounds – it feels much larger in the amount of varied content that it includes.  This library is one I’ve personally used a lot and I’m very happy to bring it to you now!

    Sound types include:

    • Organic Whooshes
    • Designed Transition Effects
    • Tonal, Atonal and Noise asthetics
    • Drops and Impacts

    Get this in a bundle:This library is also included in the Forge Sound Design Toolkit Bundle

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

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  • Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

  • Inside an airplane cockpit, we captured control manipulation sounds (knobs, levers, switch…), alarms, and ambiences.

    Recorded from a 737 cabin, with the help of a certified pilot. Get maneuver sounds with original and ‘cleaned’ version (from background noise); but also ‘loopeable’ ambiences. See file list.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, foley, mechanical and electrical sounds. It is only available in UCS.

  • PLANES & HELICOPTERS contains flybys, takeoffs, and landings of 13 aircraft models and 5 helicopter models, including small and medium-range passenger planes, private jets, tiny planes and firefighting aircraft. Recorded as close as possible to the aircraft, in airports. You’ll find turbojet, turboprop, and propeller-powered aircrafts. You’ll also find military and civilian helicopters sound effects.
    The sounds can be used for a realistic purpose but you can design spaceships or futuristic vehicles.

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  • Car Sound Effects Lada Riva 1980 compact car Play Track 218 sounds included, 51 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Electricity Sound Effects Fridge Hums Complete Bundle Play Track 60 sounds included, 130 mins total $24

    A comprehensive fridge hum library with 60 sounds / 2+ hours of hums, buzzes, beeps, industrial room tones, clicks, drips and more

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  • Helicopter Sound Effects CH-47 Chinook Helicopter Play Track 40 sounds included, 46 mins total $80

    This library delivers the raw power of this legendary military transport helicopter. Originally recorded for the acclaimed Netflix series Money Heist: Part 5, this library captures every rotor, engine, and maneuver with pristine detail and fidelity—now available for your own productions.

    From the thunderous rotor blades slicing through the air, to the deep roar of its twin turbines, and the massive fly-bys that shake the ground, this collection delivers 46 minutes of sounds from one of the most iconic helicopters in history.

    Recorded using a multi-mic setup, every nuance has been preserved – from the hurricane-like rotor wash to the natural echoes bouncing across the runway and hangars. This library is a perfect fit for war films, military documentaries, AAA video games, or any production in need of authentic and cinematic helicopter power.

    What’s inside:

    • APU start ups, takeoffs, landings, and hovering sequences.
    • Close and medium imposing fly-bys
    • Interior and Exterior perspectives
    • Fully edited and UCS-compliant metadata for fast and easy search

    With CH-47 CHINOOK, you’ll have a rock-solid, versatile, and epic sound resource at your fingertips – ready to take your projects to the next level.

    Note: The SoundCloud demo contains radio communiactions and some cockpit switches. These are not included.

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One thought on “How to create a sound effects library from scratch – an in-depth video from Chase Steele (includes 60 free sound effects!)

  1. Good and very informative content , thank you Chase Steele !
    I’m actually impressed by the level of organization you have.

    I guess in the end you have to find your own system, the one that works for you :) But this video is definitely a cool ressource for anyone wanting to improve their process or just learn from scratch.

    Good luck with your future libraries.

    aXL

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