Going to GDC 2015 next week (March 2-5th)? Iโm not going myself, unfortunately โ but for those of you who are, I figured an overview of some of the great GDC audio sessions and events could come in handy.
So I decided to reach out to game audio guru Damian Kastbauer (aka @Lostlab), โ as well as sound designer Jack Menhorn and field recordist Frank Bry โ for some of their top picks this year.
Oh, I also came across an overview of all the parties and mixers that are happening at GDC too.
ย
Monday:
Creating Hyper-Adaptive Music on an Indie Budget
ย
C. Andrew Rohrmann(scntfc / 17-Bit)
ย
Tuesday:
Audio Bootcamp : Technical Sound Design
ย
Mark Kilborn(Raven Software)
Audio Bootcamp : The Sounds of Year Walk and DEVICE 6
ย
Daniel Olsen(Independent)
ย
Wednesday:
All Style, All Substance: The Audio Journey of the Vanity and Traversal System for Sunset Overdrive
ย
Kristen Quebe(Microsoft), Bryan Higa(Obsidian)
Creating an Interactive Musical Experience for Fantasia: Music Evolved
ย
Jeff Allen(Harmonix Music Systems), Devon Newsom(Harmonix Music Systems)
ย
Thursday:
Peggle Blast: Big Concepts, Small Project
ย
RJ Mattingly(PopCap), Jaclyn Shumate(PopCap), Guy Whitmore(PopCap)
Getting Buy-In: How to Give Your Game Audio Style
ย
Joanna Orland(Sony Computer Entertainment Europe)
The Evolving JRPG Audio Culture
ย
Tomohiro Yajima(Square Enix), Yuichi Nishimatsu(Square Enix)
Implementing Adaptive Loudness and Dynamic Range for Mobile Games
ย
Rob Bridgett(Clockwork Fox Studios)
Smart Sound Design Using Modularity and Data Inheritance
ย
Martin Loxton(Frostbite)
Women in Game Audio
ย
Corina Bello(High Moon Studios), Penka Kouneva(Kouneva Studios), Laura Karpman(Laura Karpman Music), Paul Lipson(Microsoft Studios), Benedicte Ouimet(Ubisoft Montreal), Belinda Van Sickle(Women in Games International)
ย
Friday:
Audio Tips for Public Betas, Alphas and Early Access
ย
Matthew Marteinsson(Klei Entertainment)
Hohokum: Adventures in Music and Sound Design
ย
David Collins(SCEA)
Where Does the Game End and the Instrument Begin?
ย
Matt Boch(Harmonix Music Systems), Jon Moldover(Smule Inc.), Nick Bonardi(Ubisoft), David Young(Smule Inc.), Brian Schmidt(Brian Schmidt Studios)
See the full overview of audio related sessions at GDC 2015 here.
ย
Top Picks from Frank Bry:
Women in Game Audio โข Audio Bootcamp : Technical Sound Design โข
The Neuroscience of Game Audio
Top Picks from Jack Menhorn:
Audio Tips For Public Betas, Alphas and Early Access โข The Evolving JRPG Culture โข Women in Game Audio
ย
If youโre looking for some festive stuff after a long day at GDC, Iโve come across this overview of all the parties and mixers that take place during the event, maintained by Pedro Chavez.



