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Sat Feb 25 2017 |

The Grand Guide to Game Audio at GDC 2017:

By Asbjoern Andersen
Game Audio at GDC 2019


Like an alarm clock that rings and throws you bolt-upright out of bed, this yearโ€™s Game Developers Conference is swiftly upon us. Packed with more presentations that you can shake a stick at, this yearโ€™s hot tips focus on things happening outside the conference and are (mostly) accessible to anyone in San Francisco who is up for some good olโ€™ game audio. Hereโ€™s whatโ€™s happening!

Guest post by Damian Kastbauer




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Sunday, February 26th
DesigningSound.Org Meetup
4:00pm-7:00pm

Maybe youโ€™re hitting the town early, soaking up the San Francisco ambience. If youโ€™re not too busy exploring the Musรฉe Mรฉcanique or drifting away with the Wave Organ, drop by the DesigningSound.org meetup on Sunday afternoon and kick the week off celebrating the scene with some of the folks behind this incredible resource.

RSVP recommended but not required. Details here.

Monday through Saturday
Sightglass Game Audio Podcast Meetups
7:00am-9:00am

Arriving bleary-eyed at 7am for coffee and conversation during the week at GDC is the best/worst thing you could do for yourself throughout the conference. Best, because the brew at Sightglass (7th & Folsom) is worth talking about for the rest of the year. They also allow a motley crew of game audio folks to ascend to their 2nd floor balcony and hold court and wax philosophically about the unfolding dayโ€™s game audio epiphanies. Worst, because 7-9am amirite? (I bet you donโ€™t have anything else scheduled during that time though, do you?)


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[tweet_box]Damian Kastbauerโ€™s Guide to Game Audio at GDC 2017[/tweet_box]
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Monday through Friday
Carousel Con
Lunchtime (Behind the Carousel on the Grassy Knoll)
12:00pm-2:00pm

Brown-bag your way behind the carousel on the corner of 4th & Howard to the concrete stairs for an informal gathering of folks bursting with inspiration. This is a chance to stretch out in the sun (hopefully), grab a bite, and soak up some of the knowledge folks have gleaned throughout the morningโ€™s presentations or adventures. Some of my favorite memories have come from deep conversations shared by anyone and everyone who coagulates. (Bonus points for the mass carousel ride at the end of Fridayโ€™s lunchtime.)
This year marks the first Carousel Con, a micro-talk formatted conference that will take place simultaneously off in a corner of the area and will feature speakers sharing their game audio knowledge (in short-form 10 minute bursts) with a circle of interested people. Organized by Matthew Marteinsson, Mike Csurics, Fryda Wolff (and a little help from me), there will be buttons, ribbons, and opportunities for folks to walk up and submit a talk for a chance to jump on the stump and share your passions.

Tuesday, February 28th
Audio Bootcamp
10:00am-6:00pm

Tuesdayโ€™s Audio Bootcamp signals the official start of the Audio Track at GDC and is a powerhouse of professionals prepared to submerge the packed room in a comprehensive game audio master class. Matthew Lee Johnston kicks it off with an alarm call for audio developers in his talk titled โ€œGREAT AUDIO DESIGN: BY ANY MEANS NECESSARYโ€ followed quickly by Tomas Neumann (one of the audio programmers on Overwatch) breaking down โ€œAUDIO TECH 101โ€. Weโ€™re then treated to a presentation by Steve Green, Lead Sound Designer and Music Implementor, which leverages his experience on ABZร› titled โ€œINTERACTIVE MUSIC APPROACHESโ€. This takes us right into the โ€œLUNCHTIME SURGERIESโ€ where tables full of bootcamp attendees have an opportunity to chat casual-like with all of the presenters while noshing.

The afternoon lineup has some wonders to share! Khris Brown gets the crowd revved up with โ€œFIGHTING LEGOS: AUDIO CHOREOGRAPHY FOR BATTLE DESIGNโ€ which promises to be a workout of vocalization sound, and then Matt Piersall will demonstrate โ€œPERFORMANCE BASED SOUND DESIGNโ€ drawing from his experience creating sound for AAA games. One of the forerunners of VR Audio, Sally Kellaway, will be speaking on โ€œAPPROACHING AND DESIGNING AUDIO FOR INTERACTIVE VR APPLICATIONSโ€ and will be sharing experience gleaned from her time working in VR, and then Leonard Paul will bring his considerable expertise as a game composer and educator to explain โ€œDIFFERENT APPROACHES TO GAME MUSICโ€. Rounding out the day is Bonnie Bogovich and her presentation โ€œPARTY OF ONE: HOW TO BE โ€˜THE AUDIO DEPARTMENT'โ€. All-in-all, a tremendous breadth of information from every corner of the game audio universe. All of these are absolute musts!

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Wednesday, March 1
IASIG Meetup @ Thirsty Bear (661 Howard St)
6:00pm-9:00pm

The IASIG continues to throw one of the best-attended parties during GDC at the Thirsty Bear. For over 20 years, the organization has been a lightning rod for technically-minded interactive audio folks and has been at the forefront of standardization and publications. Mingling with some of the finest minds after the first full day of the Expo Hall is sure to inspire some engaging conversations about some of the exciting things on the show floor. How do the new Nuendo 8 game audio workflows look? What fun is to be had with the new Wwise Authoring Application API? Is there a demo (and how long is the line) for the Valve โ€œSteam Audioโ€ Solution? This will be the first chance to dig deep after submerging in the newest offerings, and itโ€™s a great group of folks to get down with.

Wednesday, March 1
Game Audio Karaoke (177 Eddy St)
Pandora Karaoke
8:00pm-11:00pm

Follow the sound of wild falsetto and pitch-perfect celebrity vocal impressions to the first official(?) Game Audio Karaoke night. Organized by Luca Fusi, this is exactly the kind of bonding experience you might be looking for after a long day of hustle and flow. Bring your setlist, jump in the cue, and sing your life!

Wednesday, March 1
17th Annual Game Developers Choice Awards
6:30pm-8:30pm

The glitz and glam of the Game Developers Choice awards Wednesday night is the hot-ticket to see all of the coolest indies and accomplished developers. With the comedy of Tim Schafer and wit of Nina Freeman celebrating Oscar-style across every game genre and specialty, itโ€™s the perfect opportunity to soak up some paparazzi and party like a game developer rock star.

Thursday, March 2
15th Annual Game Audio Network Guild Awards
7:30pm-9:30pm

The focus on Game Music and Audio makes this an event worth attending. A room full of folks all looking to honor the accomplishments of the last years game audio accomplishments: what could be better than elevating the art of audio to make you feel like part of something much bigger than yourself. This is a great feeling to cultivate because youโ€™ll find that the conference is a great way to understand the role you play (or could play) in developing games.

Friday, March 3rd
SoVGA Meetup โ€“ The Hall SF (1028 Market)
5:00pm
Friday Night Foley
(Coordination)

The School of Video Game Audio has been inviting folks for a final hurrah on the last day of GDC in what has become a final meeting before the explosion of a thousand tiny stars that signals the end. Wobble out from the lobby of Moscone one-last-time with people who will be reticent to let the good vibes and experiences go. Itโ€™s a time to plan for later in the evening, or for the future of game audio.

Cody Predum & Emily Meo are pulling together an open invitation to let loose on the streets of San Francisco as a wild pack of sound designers with portable recorders. I imagine hanging off fire escapes to capture the perfect squeak, cardboard box physics impact simulations, and plenty of camaraderie. Find them at the SoVGA Party and climb on boardโ€ฆand donโ€™t forget your recorder!

Thereโ€™s just too much, and thereโ€™s something about the max-saturation, living-in-the-moment slip-stream that makes the best laid plans superfluous. So bring your flexibility, your dynamic personality, and above all your kindness and compassion. The best thing is to go with the flow.

See you on the other side!
Damian

A big thanks to Damian for all the great information!


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