Asbjoern Andersen


Ben Cross has worked on projects such as Luther, Fortitude, Tin Star and Outpost - and in collaboration with Nick Dixon, he recently released a sound effects library which impressively captures the sounds of medieval armour and combat.

We were curios to get the story behind his work - and thankfully, Ben Cross was excited to share the story behind his life in sound, and how the team captured such an impressive range of ancient combat sounds for that library:


Pictured in the cover image: Foley artist Paul Hanks working on a television series
Please share:
Zombie sound effects library



The demo for the Ancient Armour & Weapons SFX library

 
Hi Ben, can you tell us a little bit about your background? What was your journey from learning to earning?
I’d always been interested in audio from an early age so knew I wanted to work in sound. I started off doing work experience at a radio station before getting into live sound engineering for bands and corporate events before working up to large venues and exhibitions. I did a BSc in Audio & Recording Technology at De Montfort Uni where I got introduced to the world of post production sound at Spool Post in Nottingham. They taught me the ropes and a wider understanding of how all the different disciplines of audio post work alongside each other. Whilst there I got to know the Foley guys at Universal Sound, and after moving back down south began doing some Foley editing for them before stepping in to cover mixing. Skip forward 8 years and I guess I’m now a fully fledged Foley Mixer!
 

Can you tell us about your Pro Tools/recording rig?
For Foley it’s pretty straightforward, we have Mac Pro’s running Pro Tools HDX, AJA video hardware, Focusrite Pre’s and have recently upgraded to an Avid S3. Our go-to mic choices are Sennheiser MKH60 and AKG C414 but also have a selection of lapels, DPA and water FX mics that we use if the occasion calls for it.
 
Foley Editor Ben CrossWhat type of work are you doing with that set up, what kind projects are you working on?
At Universal Sound we’re set up solely for recording and editing Foley. We have 3 studios, one large theatre that caters mostly for feature films, and 2 smaller theatres that are mostly used for TV work.

We work on everything from big budget features like Disney’s Cinderella or Quantum of Solace to a large percentage of primetime dramas such as Victoria and Luther.
 

Can you tell us more about the recording process with foley artists and your workflow in the studio?
As all of us are in-house we tend to work in established pairs of recordist & artist which makes it a very quick and efficient recording process. I mainly work with Ian Waggott, an artist with 20 years experience.

Sticking a mic in front of a prop and recording it is easy, but our job is mainly about helping to convey the emotion of a scene by adding the right amount of texture and colour through the choices of sounds

His job is to use his magical skills of making the right sound you’re after out of random objects and my job is to capture that sound both cleanly from a technical view but also with the right perspective, depth and level so that it sits in the ’space’ of the scene. Sticking a mic in front of a prop and recording it is easy, but our job is mainly about helping to convey the emotion of a scene by adding the right amount of texture and colour through the choices of sounds. We have both close and room mics set up which are mixed live to achieve the effect we’re after. I also use a lot of live and post EQ to help shape and get rid of unwanted frequencies along with compression, transient shapers and declicking.
 

You’ve worked with both feature and episodic productions, is there a different approach you adopt when creating sound for a series compared to a feature film?
On the whole, not really. Especially in recent years where TV productions have soared in production quality, even what you would describe as a middle-of-the-road drama has extremely high standards and expectations. We always try to put the same level of care and effort in no matter what the job, the only distinguishing factor is budget. Usually on a feature film we can spend at least double the amount of time on it compared to a TV show, so we can go into much greater detail and generally spend more time refining the soundtrack.
Foley Editor Ben Cross working in the studio
 

What differences are there in the sound aesthetic you create for a comedy like Alan Partridge Alpha Papa or The Inbetweeners 2, compared to more hard hitting action films like Legendary or Rise of The Foot Solider 3?
Our job in Foley is to recreate all the human interaction sounds onscreen so it’s usually about getting the balance of realism and exaggeration right. For a comedy it may be more realistic on the whole with moments of over-the-top sound during a slapstick scene. Whereas an action film may be more pumped up to help compete with the louder sound effects and music and also to make characters sound more threatening or macho.
 

Can you share a few details on your work on the series Luther?
I’ve worked on a couple of series’ of Luther and it’s always a good show to be involved with. It has a good mix of action, horror and drama so we can have fun going to town with Idris’ big footsteps and getting messy with gore sounds during the more sinister scenes!


https://www.youtube.com/watch?v=mF0nkUHPG8c
The trailer for Luther

Can you tell us a little bit about your work on the series Fortitude?
Being set in the Arctic Circle meant we had to make sure we got our snow footsteps down! We ended up coming up with a system where Ian made a muted gravel surface that would be walked on to give the main body of the footstep.

Being set in the Arctic Circle meant we had to make sure we got our snow footsteps down

We did a second pass with the classic cornflour bag then added layers of real snow footsteps I had recorded to add variation and realism. Freshly fallen snow sounds completely different to day old snow.
 

You’ve just recorded a sound library with Output Audio. Can you tell us about the creative process behind those sounds?
We work closely with sound effects editors as our work often overlaps into their domain and can find that a lot of editors have their go-to libraries that have been used to exhaustion. I’ve worked with Nick at Output Audio in the past on computer games so when he approached me with the idea of creating the Ancient Armour & Weapons combat library it sounded like a fun project. We wanted to create not just the classic sounds of combat with swords, shields, spears etc, but also the sound of the character that’s using them to help the sound editor add definition and texture.

We wanted to create not just the classic sounds of combat with swords, shields, spears etc, but also the sound of the character that’s using them to help the sound editor add definition and texture

So rather than having a standard sword hit or bodyfall, you’ve got the movement of the coat of arms, swish of leather or impact of debris as layers to play with.
From experience I know that building up the layers of an army battle can be time consuming so we also recorded mass group tracks that can be layered together too quickly create the sound of large groups of fighters.
 

Have you got any recording and editing tips you can share with people looking to record their own foley in the future?
When recording Foley you need to have a good understanding of how putting a microphone in front of something changes it’s behaviour and also the technical ability to control what is being captured to get the desired result. When editing, along with ensuring that the sounds are perfectly in sync with the picture, it’s most important to focus on what you actually want to be hearing at any one point. You’re the first pass of mixing before it’s delivered to the dub stage so can help make decisions on what does and doesn’t need to be heard.
 

Is there any advice you wish you knew when you started out that you know now?
If you’re getting into the industry try and learn about and be willing to try as many jobs as possible as you’ll likely end up working in something you never set out for!

A big thanks to Ben Cross for the insights on Foley recording, editing and mixing. Find out more about Universal Sound here, and be sure to check the out the Ancient Armour & Weapons library below:

 
 
  • Cold Weapon Sound Effects Ancient Armour & Weapons Play Track 1020 sounds included, 107 mins total $119

    Ancient Armour and Weapons is the result of months of recording, editing and arranging historic prop foley and combat sounds. This library is the first in an extensive melee and hand combat series by Black Edge Sound Studios (formerly Output Audio). Recorded at Universal Sound In Amersham, UK. A dedicated foley stage with a wealth of experience in crafting sound for feature film, TV and video games.

    The library has been designed to give sound editors and media creators some of the core audio elements needed to create epic sword fights, brutal melee conflicts and more; whilst proving multiple content options for editors to use either compiled sounds or original recordings from a choice of microphones. In addition to the search capabilities of the sound selection, care has been taken to arrange the recordings into a sequenced order. Multiple versions of each sound have been recorded in line so this content can be combined and layered easily.

    Background foley for mass groups has been provided with a selection of layers. These tracks can be panned to create 2.0, 5.1, 7.1 and up to 7.1.4 mixes.

    Content Groups Included:
    Blood, gore, swords, metal shields, wood shields, spear, axe, arrows, historic armour impacts, whoosh, body fall wearing period dress, mass group foley, prop impacts, metal scrapes and more.

 
 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
    OFF
  • Door Sound Effects Locks & Doors Play Track 100 sounds included, 7 mins total $18

    This library gathers recordings captured with a contact microphone on various types of doors and locks. It includes wooden, metal, and plastic doors, as well as gates, residential doors, and office doors.

    The recordings highlight the internal mechanisms of locks: opening, closing, locking, unlocking, clicks, and latch movements. The collection also features isolated key handling and keychain sounds.

    The set provides detailed and usable sound material for sound design, post-production, or mechanical analysis.

  • “European Birds 2” is a sound library containing many recordings of 56 different species of birds, with a focus on isolated recordings of individual birds. All sounds were recorded in England, and all recorded species can be found in continental Europe. Many recorded species can also be found in varying areas of Asia.

     

    Includes:

    • Pleasing sounds from songbirds such as Robins, Blackbirds, Finches and Wrens
    • Familiar sounds of Pigeons and Doves
    • A variety of water birds including Moorhens, Coots, and Geese
    • Raspy calls of Crows and other birds from the corvid family
    • Melodious birds of open farmland, such as Skylarks and Yellowhammers
    • Chaotic songs of summer migrant warblers
    • Forest birds such as a Tawny Owl, Cuckoo and Green Woodpecker
    • and more! (For a full list of species, see the contents summary)

     

    Features: 

    • 950+ audio files in 24 bit 96kHz quality
    • WAV format
    • “Multi” and “One Shot” files provided
    • UCS compliant file naming and metadata, allowing for easy searching in sound library management tools
    • Available for commercial or personal use without attribution

     

    View a summary of included sounds here

    View a full list of included files here

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Cinematic & Trailer Sound Effects Extra Rain Play Track 106 sounds included, 141 mins total $9.99

    EXTRA RAIN – is an auxiliary sound library containing 106 unique sound effect files of rain. From distant showers to slow growing down pours and rainy days by the window. Whether it’s a gentle background shower or a wall of rain you’re looking for; This Extra sound effects library will help supplement the rainy day needs, for your next project. Extra Rain comes in at over 2 hours and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Quietsub FX Complete Bundle

    Quietsub FX is a library of 15,055 sound effects at 24 bit 96,000 BWF. The library is organized into a number of collections related to specific categories, and a large miscellaneous category. The library was recorded to be as comprehensive as possible with an emphasis on quality and choice for users.

    The Complete Bundle includes the following parts:

    Quietsub FX gives you a wide ranging library of sound effects. Production of the library focused on creating high quality and choice for users, which ultimately is what creators want. This package is ideal for film, video, radio, podcast, and wherever sound effects are used.

    All files include metadata.

  • Quietsub FX Transportation

    An extensive collection of 1,321 Transportation sounds. If it has means of movement to carry people or goods, whether by engine or human propulsion, you’ll likely find it here.

    This collection comes in two parts. The transportation portion, and Transit Chimes.

    Transit Chimes: Transit Chimes are the sounds you hear all the time on public transportation. Dings, dongs, attention getters. This collection of 70 sound effects gives everything you need to satisfy your craving for these noises. Use them in your productions, or start your own transit system.

    Transportation: People are always going somewhere. And they sure make lots of noise doing it. Just about anything that moves people or freight can be found here.

    Recording for this category is outside the studio affair. A tremendous amount of time driving and walking around, as well as planting yourself in strategic locations where vehicles do their thing.

    • Cars general
    • Classic cars
    • Sports cars
    • Boats
    • Aircraft
    • Bicycles
    • Buses
    • Motorcycles
    • Trucks general
    • Garbage Truck
    • Highway and street backgrounds
    • Traffic sounds

    This extensive collection touches all the bases.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Video Transition Sound Effects

    A great collection of 128 Video Transition Sound Effects. These are designed to be used at video edit points to add impact.

    Video Editors will enjoy these video transition effects. In recent years, sound effects began appearing in videos to accompany the actual visual edit. This was the inspiration for creating this collection.

    There’s no better way to add depth to video edits than with short sounds and ramps. These work great with short video breakup visuals and flashes.

    This collection is made up of various wipes and transitions.

    Cut away. Chop, Hack etc. These sounds will make those video transitions more interesting.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Sci-Fi Sounds

    A collection of 192 Sci-Fi Sounds.

    There’s lots of science fiction out there, but still no little green men. Possibly that’s what makes sci-fi so popular. The dream of something you think may exist, but cannot be proven. Sci-Fi, of course, has its own sounds. In this collection of 183 sound effects, you will find most of what you will need to outfit your next spacecraft.

    Included in this collection:

    • Alien interiors
    • Blasters
    • Backgrounds
    • Space ship sounds

    Files are 24-96000 BWF with metadata.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.