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Want to create an independent sound effects library? Do this crucial step first, before you do anything else:

By Asbjoern Andersen
sound opinions

Thinking about creating an independent sound effects library? Here are some thoughts on a crucial first step you should take before creating that debut sound effects library:

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To say that the market for independent sound effects has exploded is something of an understatement. When I started A Sound Effect back in 2013, there was a small but great selection of SFX libraries available from the community. Fast-forward to today, and the amount of content from independent sound effects creators is simply staggering, both in terms of quality, quantity and coverage.

With that much quality-content out there, if you want to stand out, you need to do some thinking first

For the end-user, this is great news, as thereโ€™s so much excellent content to choose from. For indie SFX creators, the equally great news is that more and more people are becoming aware of indie SFX, and the interest just keeps growing.

Thereโ€™s a challenge though: With that much quality-content out there, if you want to stand out, you need to do some thinking first.

Creating an indie sound effects library is no simple task, and it usually takes a lot of time, effort and energy, requires quality equipment, and can often cost you out-of-pocket money too (for props, gear, access or transportation, for example).

Thatโ€™s why Iโ€™d wholly recommend you take one crucial step before beginning your SFX library adventure. It may seem like common sense, but I know from first-hand experience itโ€™s something a lot of people tend to forget:

Research whatโ€™s available already โ€“ before you start


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A way to explore whatโ€™s out there โ€“ and to get new ideas:

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1. Want to know whatโ€™s already out there? Try searching through the vast number of libraries on A Sound Effect to get an idea. Try some variations on your topic keywords to get a feel for the current coverage.

Search for sound effects below:



2. Looking for inspiration for new sound effects libraries? The results of our most-recent survey on sound effects that are hard to find can be found here (new survey coming soon).


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Running A Sound Effect, Iโ€™m often contacted by new indie SFX creators who are looking to have their sound effects libraries released. And more than often, itโ€™s a whoosh library, a futuristic UI library, an electromagnetic field library, a (vegetable) gore library and similar.

While many are great in their own right, when there are numerous similar libraries out there already, standing out and getting your library to gain traction can be a huge challenge. Think about it this way: Why should someone pick your gore or UI library (or any other crowded category) over the, say, 10+ quite similar libraries out there?

And even if you manage to put a different spin on a SFX library in a crowded category, youโ€™ll need to do some thinking on how to make that easy to understand for customers (who are looking at a large number of seemingly-similar libraries). Thatโ€™s not always easy.

If youโ€™re going to be spending hours, weeks and months, thoughts, talent and resources creating a new sound effects library, you owe it to yourself to familiarize yourself with whatโ€™s already available

Of course, for many, getting into indie SFX is just as much a passion project as it is about making money on the sounds. Thereโ€™s a lot to be learned โ€“ and often, a lot of fun to be had โ€“ from coming up with an idea, recording, editing, packaging and publishing a library.

But once itโ€™s out there, for the vast majority of SFX creators, itโ€™s definitely rewarding to have people noticing your library, and to make some money off of it too. And the more crowded a given category is, the harder thatโ€™s going to be.

So if youโ€™re going to be spending hours, weeks and months, thoughts, talent and resources creating a new sound effects library, you owe it to yourself to familiarize yourself with whatโ€™s already available, so you wonโ€™t end up disappointed after all that hard work.

This isnโ€™t to say what you should and shouldnโ€™t make, but after youโ€™ve researched whatโ€™s already out there, you can make a much better-informed decision on how to proceed.

This isnโ€™t to say what you should and shouldnโ€™t make, but after youโ€™ve researched whatโ€™s already out there, you can make a much better-informed decision on how to proceed

You can then decide whether to go ahead creating a library in an already-crowded category โ€“ or if you should do a bit more thinking to see if you can put a different spin on it, find a less crowded category, or see if you can downright spot a hole in the market instead.

Whatever path you end up taking, best of luck with your indie sound effects adventure!

More reads on creating indie SFX libraries:

If you want to do some more research before having a go at your first sound effects library, I recommend checking out these fine reads:

โ€ข DIY SFX libraries โ€“ Your guide to your first sound effects library
โ€ข Sound Effects Survey โ€“ what people are looking for



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