Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team

The sound team on Firaxis Games ‘Sid Meier’s Civilization VII’ discuss their approach to taking the game’s sound to new heights by honoring the past and embracing the new, designing new sounds for biomes, cities, units, wonders, and disasters, composing an incredibly diverse collection of music, working with a new in-game narrator: Gwendoline Christie, developing systems for dynamic prioritization and real-time mixing to create seamless audio transitions on zooms, and much, much more!

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Designing THE MIDNIGHT WALK’s Dark Fantasy Game Audio – with Ola Sivefäldt and Christian Björklund

‘The Midnight Walk’ Lead Audio Designer/Lead Programmer Ola Sivefäldt and Senior Sound Designer Christian Björklund break down their approach to sound designing and mixing one of the most unique-looking indie games released this year! ‘The Midnight Walk’ is available for PS5 and Steam (fully playable in both flatscreen and VR modes), and the game’s sound is exactly the same for both. Here, they talk about the challenges of creating sounds that work for VR and flatscreen, working within UE5’s audio environment, designing characters using organic sounds, working with composer Joel Bille, and much, much more!

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Designing Assassin’s Creed Shadows’ Satisfying Sonic Experience – huge interview with Ubisoft Québec’s game audio team

Learn how the game audio team crafted a glorious sonic experience – by developing a dynamic weather system and navigation/parkour system, collaborating with composers Alexis Smith and Joe Henson of The Flight, designing the illusion of a civil war happening around the player, creating thousands of combat-related sound effects, crafting The Animus ‘virtual world,’ creating effective haptic feedback, and so much more!

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