How Realistic Sound Makes ‘Weapons’ Even Scarier – with Luciano Vignola and Filipe Messeder

Sound supervisor/re-recording mixer Luciano Vignola and sound designer/re-recording mixer Filipe Messeder share their experience of creating realistic, disturbing sound for director Zach Cregger’s hit horror film ‘Weapons.’ Vignola and Messeder talk about their unique ‘contraption’ (called the Rumbler), which was used to create rattle layers for the end chase scene. They talk about their approach to panning foley, designing intricate reverbs to highlight the emptiness of spaces, working with the foley team to create believable gore, and much more!

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Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team

The sound team on Firaxis Games ‘Sid Meier’s Civilization VII’ discuss their approach to taking the game’s sound to new heights by honoring the past and embracing the new, designing new sounds for biomes, cities, units, wonders, and disasters, composing an incredibly diverse collection of music, working with a new in-game narrator: Gwendoline Christie, developing systems for dynamic prioritization and real-time mixing to create seamless audio transitions on zooms, and much, much more!

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