In these highly unusual times, we can all use a power-up – and to help with that, we’ve compiled an Audio Community Power Pack to hopefully make the coming days and weeks a bit easier.
Here’s what’s included:
• 75 free sound effects from Chase Steele’s video tutorials, courtesy of Sound Spark
• 20 free sound effects, courtesy of Kaibrary / Kai Paquin
• The Sound Success Guide, with 60+ pages of expert advice on how to start & succeed in 18 types of audio jobs. Could help bring in additional revenue streams
Hope it comes in handy!
How to support the indie SFX community:
Just like everyone else, independent SFX creators are affected by what’s happening too – and the best way to support them is to simply get their libraries. If you’re looking for bargains, see everything that’s on sale here – or try a search below to find specific libraries.
Popular sound effects libraries right now:
Latest sound effects libraries:
Living Tropics | Wild Habitatsfrom 45,00 $
TEST Buyout + Subscription (Simple Product)1.000,00 $
TEST Buyout + Subscription (Variable Product)from 1,00 $
One wish from me: Please share this page, so others can benefit too:
For more help & guides you’ll find our continuously-updated list below:
Power Lists - essential audio resources and insights:
• The Sound Design Power List
• The Game Audio Power List
• The Film Sound Power List
Succeed in sound:
• How to Set (and Get) the Right Price for Your Audio Work
• 10 Essential Tips for Game Audio Freelancers
• How to be a successful sound designer – with Scott Gershin
• How To Actually Live as an Audio Freelancer – by Melissa Pons
• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn
• 5 Useful Tips for Upcoming Sound Designers and Sound Editors
• Sound Opinions: How to get game audio pricing right
• Building a successful audio post studio – with Kate Finan and Jeff Shiffman
• Rebuilding your studio: Goals, tips and lessons learned
• Creating audio for games – with Martin Stig Andersen
• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas
• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)
• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life
• Tips and thoughts on running your own audio post production house – with William McGuigan
• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry
• 7 Sound Alternatives to Working For Free
• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting
• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming
• How to succeed in sound design for Film, Documentaries, and Trailers
• How to succeed in sound design for Games, Animation, and Television
• How to succeed in Field Recording, Foley, and Teaching Sound
• How to succeed in Audio Branding, Music Editing, and sound for VR
• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production
• How to succeed in Sound Editing, Sound for Advertising, and Production Sound
• How to succeed in Sound Editing, Sound for Advertising, and Production Sound
• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes
• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor
• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger
• The Composer Success Series: Composing for Games – ft. Inon Zur
• The ‘Quit Aspiring’ book – by Adam Croft
• How to get hired in game audio – thoughts and insights from your potential employer’s perspective
• Why gear is not the ticket to entry in the game audio community
• 4 Effective Ways to Break into Game Audio
• Tips for Creating a Perfect Resume for Audio Industry Jobs
• Yet Another Game Audio Hiring Article – by Ariel Gross
• 5 Tips for Getting a Job in the Audio Industry
• Applying for a job in game audio – by Matthew Florianz
• Freelance Game Audio: Getting Started and finding work – by Ashton Morris
• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar
• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar
• How to Craft a Perfect Cover Letter for Audio Industry Jobs
• Get the weekly Audio Jobs newsletter
• Join the Audio Jobs Facebook group
• Upload your demos to Soundcloud
• Upload your demos to ReelCrafter
• Find interesting audio events around the world
• Find other audio pros around the world
• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:
• How to Survive a Game Audio Layoff – insights from Damian Kastbauer
• What it’s like to be laid off from your video game studio
• What To Do Before and After Being Laid Off
• Facebook Group: Survival Skills for Creatives
• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul
• Hear the very best podcasts about sound
• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)
• Browse Industry Data: Game Music and Sound Design Salary Survey Results
• Browse 100+ Sound Design Guides
• Find essential books about sound – for film, games and audio post production
• Get tips and ideas for making your own sound effects
• Use the Audio Events Calendar to find audio-related events around the globe
• Get a steady stream of great sound stories from the community
• Discover 1000s of sound libraries from the independent sound community
• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
• Sound effects survey results: Here are 90+ ideas for new SFX libraries
• How to create an indie sound bundle
• The quick-start guide to adding sound FX library metadata











