Asbjoern Andersen


After a brief (3-year) hiatus, the A Sound Effect podcast is back! Co-hosted by Asbjoern Andersen and Christian Hagelskjær from Hzandbits once again, we explore the world of sound effects + sound for film and games.

Be sure to subscribe to the A Sound Effect podcast on iTunes, , Stitcher, TuneIn or SoundCloud, or another one of your favorite places for podcasts. And without further ado, here’s that brand new episode for you:
 

The A Sound Effect Podcast Episode 7:
The SFX Metadata Revolution!

Hear how sound supervisor Tim Nielsen is reinventing and supercharging sound effects metadata with UCS, the Universal Category System + go behind the creative work that went into the sound of Radioactive, with Steve Fanagan.


Special Guests: Tim Nielsen and Steve Fanagan • Interviews by Jennifer Walden • Hosts: Asbjoern Andersen & Christian Hagelskjaer



Here’s what’s in this episode (with starting times):

01:38 New independent sound effects: We take a listen to some of the many interesting SFX releases that have come out

04:22 The SFX Metadata revolution: Tim Nielsen on the revolutionary UCS metadata system. Learn more about UCS on the official site here, and find libraries that already follow the UCS format here

33:18 The Riveting Sound of ‘Radioactive’: Steve Fanagan on creating the sound for Radioactive. Read more on the sound for the film here

Hear the seventh episode below:


Sound effects libraries highlighted in this episode:

  • Elevated and Designed FIRE sounds


    Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.


    WHAT’S INSIDE

    All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:

    • Designed Sounds
    • Blasts
    • Burning
    • Fire Ball
    • Fire Staff
    • Ignition
    • Matches
    • Plasma Gun
    • Textures
    • Torch
    • Whoosh
    72 %
    OFF
  • Dog Sound Effects Grumpy Pup Play Track 89 sounds included, 26 mins total $35

    6-Month-Old Bulldog Puppy Vocalizations, Grunts, Groans, Grumbles, Whimpers, Chortles, Snorts, Growls, Licking, Eating, Drinking, and More.

    Also included is a small BONUS Design Library created using Dehumanizer 2 to help spark your imagination.

    Whether you’re looking to create creature sounds or just need dog vocalizations, it’s a great start! Enjoy!

  • Environments & Ambiences Shorelines Play Track 99 sounds included, 200 minutes mins total From: $80

    This library contains a wide range of subtle shoreline recordings. Coastlines feature waves lapping against rocks, sand bars and mangroves. All recordings were made in the early or late hours of the day to minimise background noise.

    All sounds were recorded using the DPA 5100 and Sound Devices 788T.

    Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.

  • Creature Sound Effects The Undead 2 Play Track 618 sounds included, 106 mins total $60

    A hell spawned collection of powerful zombie vocals; Guttural grunts, growls, bites, snarls, roars and screeches to cover nearly every zombie vocal need!


    It’s been four long years since ShotgunMike’s The Undead was unleashed upon the unsuspecting sound community, leaving a trail of bloody sound designers in it’s wake. Well now they’re back in The Undead 2 and they’re bigger, angrier and hungrier than ever!

    Based upon ShotgunMike’s extensive experience in game and cinematic sound design, The Undead 2 is a much larger collection of less defined but more varied powerful zombie vocals. Guttural grunts, growls, bites, snarls, roars and screeches to cover nearly every zombie vocal need. Things have been kept simple, rather than individual assets what you’ll find in this library is larger files defined by their intensity, vocal type and length, which will make editing and creating variations much easier. It also includes zombie hoard soundscapes in varying locations, including urban, interiors and tunnels. 

    So why less defined assets? Over the last four years since the release of the first The Undead library, ShotgunMike has worked on a lot of in game audio and cinematics, and it’s predominantly not pre-defined or over designed material he’s reached for when crafting the sounds of creatures (or anything else for that matter), it’s often texture, tonality, movement and intensity. To that end, making more varied content for The Undead 2 without putting too many labels on them will give sound designers and editors more choice and flexibility when designing their own creature vocals. With over 600 assets, including zombie hoard soundscapes, this library is full of the kind of material that will add power and aggression to zombies, trolls, ogres, orcs, vampires and any other hell spawned creature you can think of!

Where to find the A Sound Effect Podcast:

 

Be sure to subscribe to the A Sound Effect Podcast – you can find it on services like
, iTunes, Stitcher, TuneIn and SoundCloud
 
 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

    80 %
    OFF
    Ends 1760911199
  • Stockpile your arsenal of HANDGUNS with this mini pack of cutting edge sounds of modern warfare, designed by our team of AAA-industry veterans and huge fans of games like Gears of War, Call of Duty, Medal of Honor, Battlefield, Killzone, Command & Conquer, Red Alert and many more.

    From PISTOLS, HANDGUNS, and SILENCERS to GUNSHOTS, ZAPS, and BULLET RICOCHETS, quiet WEAPONS HANDLING, this mini pack of sounds will give you everything you need for any HANDGUN-wielding SOLDIERS or AGENTS!

    KEY FEATURES:

    • Huge variety of big and small weapons, mechanical industrial and modern clean sounds, different types and intensity variants
    • Ready to use – requires no editing, labeling or splicing
    • Categorized, organized and individually labeled files for maximum use efficiency
    • All files are included in Hi-Rez WAV, SD WAV and HQ MP3 formats

    GET THE MODERN WARFARE WEAPONS SOUND PACK NOW!

    13 %
    OFF
  • Creature Sound Effects STOMPS – Creature Footsteps Play Track 8500+ sounds included From: $299

    We’re incredibly excited to introduce the ‘STOMPS – Creature Footsteps’ sound effects library – these are footsteps like you’ve never heard them before!

    STOMPS is a massive collection of more than 8,500 files to boost your creativity and help you add special footstep sounds to your new project.

    The library is organized into 3 categories –
    Source, Textures, Design:

    In the Source category you’ll find the “best of” several hours worth of our recordings sessions, with more than 7,500 files (with lots of variations) organized into 83 folders. Every single sound is the product of a new recording.

    You’ll find the sequences that include: 2 Legs WALKING, 2 Legs RUNNING, 4 Legs GALLOPING, 4 Legs TROTTING, and 4 Legs WALKING.

    We used all kinds of weird props to record original, versatile sounds with lot of character, different textures, and in very different frequency ranges.

    These sounds form the DNA of your future footsteps. You’ll have lots of different sound colours to play with, ranging from very small and harsh sounds to very low and bold ones, and all the ranges in between.


    In the Texture category, you’ll find more than 600 sounds with different textures to help you customize your footsteps. These textures are also a very valuable sonic material that will help you construct lots of varying sound design work.


    Finally, we have the Design category. Here you’ll find more than 500 processed sounds created by veteran sound designer Michel Marchant, covering a wide range of characters like Robots, Snow Creatures, Distant Dinosaurs, Rock Golems, Armies, Colossus and many, many more!


    Update: Glued version also included

    STOMPS now also features a special GLUED version, with the exact same content but with variation files edited together to reduce the number of single files in the collection, and making search through all sounds easier.

    With “STOMPS, Creature Footsteps,” you’ll have anything you’ll need to create everything from small creature footsteps to big, out-of-this-world ones.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Woodpile Chaos is a gritty collection of 82 wooden hits, creaks, and scrapes — a wild mix of organic textures born from raw timber and controlled destruction.

  • This is big set of scary sound effects, that will make your game, or any other project performance much more impressive!

    Dark, evil ambient loops, ambient noises, scary sounds, heavy rumbles, moans, metal squeaks, scratches, cracks, debris sounds, sub bass sound FX, background white noises, thunder strikes, electric sounds, engine loops, electric sparks and many, many more!…

    40 %
    OFF
  • Car Sound Effects Ford Puma 1997 sports car Play Track 206 sounds included, 48 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Ambisonic Sound Effects Red Deer Play Track 13+ sounds included $80

    A small collection of High quality, close up red deer recordings.

    Red Deer Roars and Moans and other vocalisations from different habitats. (mountainous areas and forest)

    Recorded over the years during the rutting season, varying distances but mostly up close and face to face with this loud and scary mammal.

    20 %
    OFF
  • Take full control of your interface sound design with the Ultimate UI Click & Select SFX Bundle — a massive collection of 1,054 professional-grade UI sound effects across seven expertly crafted libraries by RawAmbience.

    From crisp button clicks and smooth menu transitions to RPG-style selects, denies, and toggles, this all-in-one bundle gives you everything needed to design intuitive and immersive UI audio for games, apps, web, or interactive media.


    Your complete UI sound design toolkit.

    The Ultimate UI Click & Select SFX Bundle delivers a polished collection of responsive interface sounds, including:

    • Click & Select UI RPG SFX 1 & 2 – Over 456 sounds tailored for RPG and interactive UI: selects, hovers, alerts, cancels, access-denied, and more.
    • Click Menu Sound Effects 1 & 2 – 281 high-quality menu interaction sounds for toggles, clicks, opens, closes, and confirmations.
    • Click Sound Effects – 110 versatile UI clicks designed for modern app and game interfaces.
    • Essential Menu Click Sounds – 107 precise and minimal click sounds, ideal for clean, modern UIs.
    • Essential Menu Select Sounds – 100 select-focused sound effects, delivering clean, modern UI feedback for toggles, confirms, menu navigation, and precise user selections.

    Perfect For:

    • Game menus and HUDs (RPGs, mobile, indie, AAA)
    • Web and app UI feedback
    • Interactive experiences (VR, AR, touchscreen)
    • UI prototyping and UX testing
    • Accessibility-focused sound design

   

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