10 Essential Tips for audio freelancers Asbjoern Andersen


Planning to go freelance in game audio – or perhaps you already work as a freelancer? Rebecca Parnell is a BAFTA Award-winning Sound Designer who has worked in sound for 19 years on 50+ game titles, and has been working freelance for the past 10 years – and in this special guide, she shares her essential tips to a succesful freelance career in game audio.


Written by Rebecca Parnell, photo courtesy of Rebecca Parnell



 

Going freelance is a bold and exciting step in one’s career that can be hugely rewarding. It can also be very demanding, and despite the dream of freedom away from the office, designing sound on a beach in Thailand, the reality often requires perseverance, commitment and work infringing on personal time and home space… With that said in quiet times, there is the wonderful possibility to pack up the recording kit and go exploring!
If you are considering making the move to freelance or have just embarked on this journey, here are some top tips to making it a success!

1. Start with in-house experience


A significant part of designing audio in interactive media is the implementation. No matter how amazing your thoughtfully crafted sound is, if it is implemented badly, it can sound really bad.

Having the experience of working in-house throughout the development of a game will enable you to communicate and work more effectively remotely

You need to be equipped to know how the game developers operate, what the different roles in the team are, how your work overlaps and how you can help each other. There is so much to learn! Having the experience of working in-house throughout the development of a game will enable you to communicate and work more effectively remotely. I still very much enjoy in-house contracts from time to time.
 

2. Build your network


There is no better way to find work than to be recommended. Working in-house is a great way to build your network. If a previous colleague remembers your awesome sounds on a project and that you are thoroughly nice person to have on the team, they might recommend you in the future. If you build a good relationship with your clients, they’ll come back to you for their next project. Attending conferences, exhibitions and networking events are also great ways to meet others in the industry, share opinions, stories and meet like-minded people.
 

3. Establish your legal framework and contact the tax office


There are various ways in which you can operate as a freelancer: a sole trader or a director of a limited company, whether registered for VAT or not. Each country has their guidelines, rules and rates. It’s worth doing your research and getting this established from the start. If you are to make a limited company, you’ll need a company number on your quotes and invoices, the same with VAT if you are to register. Also consider whether you require an accountant, they might seem expensive but they might know how to best to manage accounts that frees up more cash to invest in your company.
 

4. Create a suitable space to work


This is really important as you’ll be spending a lot of time there.

Wherever possible have a room that you enter to work and close at the end of the day, making a clear division between work and personal space

Whether you hire a room at a studio, build your own home studio, or adapt a space in your home, it needs to be quiet, without distractions and comfortable. Wherever possible have a room that you enter to work and close at the end of the day, making a clear division between work and personal space.

[tweet_box]10 Essential Tips for Game Audio Freelancers[/tweet_box]  

5. Prioritise setting up expenditure


Of course we want all the wonderful toys in the shop, but what do we really need and how much can we afford? It takes time to establish a network of clients and contracts might be patchy in the earlier years, it’s good to have a financial buffer to keep you going. I would recommend starting with a decent workstation (computer and DAW), a good versatile microphone, a good listening environment (headphones or speakers with sound panels), and a handful of trusted plugins (my absolute musts are compression, EQ, reverb and delay). When new contracts come in, or invoices paid, you can slowly build on the plugins, libraries and other equipment.
 

6. Decide a visual identity


How would you like to present yourself? What is your market, who is potential clients? If you have a company what will you call it? What will the logo be like?

What’s your unique identity that makes you stand out?

Whether to be corporate or creative, broad in services or specialised, where best has your experience been and how can you expand on this? What’s your unique identity that makes you stand out? Questions, questions! All of this is worth thinking about when you design your website and branding, to represent your personality and skills. What best to present in your showreel that captures your audience before they click away. Social media sites like LinkedIn and Facebook are great ways to share your latest news and gently remind people you’re available. Endorsements and recommendations are a great way to validate your services to people who come across you for the first time.
 

7. Be organised – lists and logs


There is something very satisfying about crossing off a task from the list, especially if it’s the later part of a long list! Multiple projects and fast approaching deadlines can be stressful. Know what needs to be done and when, and don’t put it off, especially the boring stuff! There are plenty of free applications you can use – Google apps are fantastic: calendars, documents, spreadsheets can help you organise and keep track of your work and progress. Also, log your work and how much time you spent on it.

Know what needs to be done and when, and don’t put it off, especially the boring stuff

This helps with reporting back to your clients and detailing work on invoices. Keeping a record is great reference for when quoting for a new project, developing a better understanding of time required.


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    Construction Kit – 2443 Sounds

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    • Fire: Explosive bursts, blazing infernos, and warm embers.
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    Design Kit – 192 Sounds

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    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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    Note: The SoundCloud demo includes a rain texture just for protection purposes. This is not included in the library.


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    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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Need specific sound effects? Try a search below:


8. Do your research and be confident in what you charge


Think about how you would like to charge for a project, your clients may wish you to charge on a per SFX basis but if you are overseeing implementation too, how is that worked in? Most audio professionals now prefer to opt for a day rate. Be careful when working out your day rate, some “useful” on-line calculators just divide your current salary by 365 days! Think about tax, in the UK, employers part pay their employee’s tax.

Be careful when working out your day rate, some “useful” on-line calculators just divide your current salary by 365 days

Think about sick days, holidays, expenses (equipment, rent and rates), and your availability (without employment security it is a reasonable expectation for you to build a financial buffer for the quiet periods between contracts). Do your research, have a look at what agencies are offering for similar roles and compare. Once you’re comfortable with a figure – be confident! If you are in talks with potential client, they’re likely to be impressed with the examples of your work and recommendations they have seen. If they do want to work with you but find your figure too high, they’re likely to negotiate to find a compromise. If you are turned down, ask for feedback, always better than second guessing.
 

9. Build good client relationships


Unfortunately with the nature of game development, audio can be forgotten. The team is working together in an open plan office, when checking their work the in-game the sound might be off. In reviews the team might talk enthusiastically over the game audio. If there is not an in-house audio person/team present they might not know the powerful use of audio, the aesthetics approaches that can be taken to bring the experience more to life. It’s your job to show them what can be done, get them excited and on board with your ideas, ask them for feedback! You are however also reliant on them, without their help you might have difficulty getting some or all of your sounds implemented correctly. Unfortunately at times a producer or project manager has to prioritise tasks to reach a release date, and need to juggle resource with requirements across the team. Understand this and prioritise yours, think how best to work effectively and pick your battles.
 

 

10. Enjoy it.. and living life too!


It is wonderful, to establish a career doing what we love, every day something to look forward it, and even the boring tasks are satisfying because they are our own – masters of our destiny! However take heed, it’s easy for work to take priority and can become all too consuming.

However take heed, it’s easy for work to take priority and can become all too consuming

Don’t be afraid to book a holiday, it might sound daft but it can be easy to put off to a more convenient time. Take time off; spend it with family, friends, get away from the screen and to the great outdoors! Exercise, travel, read, learn, listen and enjoy the arts. All this wealth of experience and from the stuff of life makes your creative output all the richer when back at in the studio.

 

A big thanks to Rebecca Parnell for her freelancing tips!

 

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About Rebecca Parnell

Rebecca Parnell is a BAFTA Award-winning Sound Designer, having worked in sound for 19 years on 50+ titles, covering the most popular platforms of the time.

Rebecca started her career in game audio as a Sound Designer for Richard Joseph’s audio outsource company Audio Interactive at Pinewood Studios, working with many developers including Sensible Software, Codemasters and EA/Bullfrog. She moved to work in-house at VIS entertainment, Criterion Games and Outerlight before going freelance in 2007, and in 2009 launcher her company Magicbrew, working with developers NaturalMotion, Hello Games, Wonderstruck, Space Ape, Microsoft Lift and more.

Rebecca has judged for the prestigious BAFTA Game Awards and the Music and Sound Awards, and guest lectured at the National Film and Television School.

Rebecca has also branched out to work in film, having edited sounds for several shorts and a feature, most notably Babak Anvari’s BAFTA nominated short Two and Two.

When Rebecca is not working she is often out exploring with her recording kit collecting inspiring sounds. Whether that’s in the streets of her home city London, in Brazilian jungles, the markets of Marrakesh or visiting a hill top tribe in Laos to identify bird calls, she is always keen to explore the aural world.

 


 

 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

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    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
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    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

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    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

  • Capture the moment with Analog and Digital Cameras Ultimate Bundle! Find the true sound of it with Vadi Sound Library.

    About Analog and Digital Cameras Ultimate SFX Bundle

    Analog and Digital Cameras Ultimate Bundle gives you access to 1.000+ communication, digital, mechanical and equipment sound effects that you need for your related projects and room for further sound design with the flexible texture of the sounds for customization.

    This is a unique bundle that has sounds of Minolta XG9, Lubitel 2, Horizon 202, Mamiya 645J, and many more camera sounds in 500 sound files in 24bit/192 KHz Wav format with easy to navigate naming. It is a thoroughly researched collection of very high-resolution sound effects, recorded over a 4 month period, in collaboration with professional photographers specialized in both vintage and modern cameras.

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    Keywords including Actions, Parts, Equipment and Style
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    Violent Combat | Sound Effects | Trailer

    From Realism to Cinematic Exaggeration

    Dial in the tone you need with dedicated categories: Martial Arts, Grounded, Over The Top, and Gory. Whether it’s kung fu sound effects, karate sounds, or exaggerated wrestling hits, you can shift seamlessly from authentic to stylised.

    Successor to Close Combat

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    Sounds That Land With Force

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    Production-Ready and Versatile

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    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

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    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

    50 %
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  • 638 meticulously processed stereo fire spells sound effects recorded in 96 khz and 24 bits for high audio definition.

    The collection comes with hundreds of variations, more than 1 hour of content and many different type of fire spells. It also includes source sounds for more flexibility for your projects.

    This collection is perfect for any films, video games or trailers.

    The library is fully focused on fire spells. You will find simple one shot magic firebolt, powerful high level fire spells, fire sword, berserker enchantments and so on. Spells such as fireball,  firewall, rain of fire, meteor, fire nova, magma storm, pyroblast, sword of Avernus, etc. are included in this library.

     

    THE ARCANE FIRE SPELLS
    38 %
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  • Immerse yourself in an atmosphere of natural power and tranquility with the “Rain and Thunderstorm” sound collection, consisting of 4 Vol-s.
    This collection features a variety of looped sounds: light rain, night rain with loud thunderclaps, and other effects that will help you create the perfect atmosphere – from a quiet, secluded night, long scenes, or endless atmospheric effects without abrupt transitions, to a dramatic thunderstorm on the horizon.
    The recording was made by a Zoom H3-VR recorder in the Ambisonics A format (96 kHz 24 Bit) and then converted to the AmbiX and Stereo formats (96 kHz 24 Bit), which are located in different folders of this sound pack.


   

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