A Sound Effect makes it easy to get sounds from as many individual sound creators as you like – in one go, all covered by one single license.
Popular sound libraries right now:
Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments! For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations. Pictures of the street and gas station locations and firing points are included.
The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production. It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.
This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.
Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.
Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.
If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library
Audio files for testing speakers and sound systems. These include Noises (Brown, White, Pink, Black/Silence), DTMF, Panning (50%, 100% Left, Right, Centre), Sines (20Hz-20KHz), Oscillator Sweeps (1-24000Hz)
Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.
Seismic Core is a modern sound effects library crafted to give your sound design its defining foundation. Every element in this collection is built for layering. Designed not to dominate, but to enhance, shape, and energize your creations. Whether you’re working on cinematic hits, trailers, motion design, game audio, or abstract sonic branding, Seismic Core delivers the essential low-end weight, transient snap, and textured grit that bring your designs to life.
These sounds are meticulously processed and polished, yet intentionally left with enough space to sit perfectly under your own layers. They’re bold enough to add instant character, but subtle enough to leave room for further creativity. This makes Seismic Core not just a toolkit, but a true starting point for powerful, flexible, and unique sound design.
This collection of Building Blocks contains following categories:
* Also including HEAVY & SUB variants
Build with it. Layer on top of it. Drop the anchor. Feel the quake. Design from the core.
Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?
This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.
With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.
Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley
Spell Variations – Complete Collection is the magic sound bundle, combining all 4 spell sound libraries into one package. Inside, you’ll discover an extensive range of spells, elemental forces, dark incantations, arcane rituals, healing charms, summonings, enchanting whooshes, and much more, delivering a complete arsenal of magical sound effects for any creative project.
This collection features 1,268 premium-quality sound effects, meticulously organized into 143 unique spell types, each with multiple variations to ensure no spell ever sounds the same, even when reused.
Every spell type is carefully named and organized into dedicated folders, giving you intuitive navigation and maximum flexibility for magical scenes, game mechanics, cinematic transitions, or immersive soundscapes.
Recorded, edited, and mastered at 192 kHz / 24-bit, these sounds provide exceptional clarity and full adaptability for pitching, layering, and creative sound design.
An essential library for professional sound designers looking for ready-to-use magical sounds for video games, trailers, animations, or any high-end audiovisual production.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding magical sounds [Use them again & again
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
A collection of 6 published packs. A total of 719 combat sound effects that will enhance the sound of your project!
EXTRA THUNDER – is an auxiliary sound library containing 166 unique sound effect files of thunder. From distant bellowing booms and rumblings to loud cracking and strikes. Whether it’s a background boom of thunder or close lightning strike you’re looking for; This Extra sound effects library will help supplement the electrically charged needs, of your next project. Extra Thunder comes in at over 18 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.
EXTRA RAIN – is an auxiliary sound library containing 106 unique sound effect files of rain. From distant showers to slow growing down pours and rainy days by the window. Whether it’s a gentle background shower or a wall of rain you’re looking for; This Extra sound effects library will help supplement the rainy day needs, for your next project. Extra Rain comes in at over 2 hours and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.
Quietsub FX Complete Bundle
Quietsub FX is a library of 15,055 sound effects at 24 bit 96,000 BWF. The library is organized into a number of collections related to specific categories, and a large miscellaneous category. The library was recorded to be as comprehensive as possible with an emphasis on quality and choice for users.
The Complete Bundle includes the following parts:
Quietsub FX gives you a wide ranging library of sound effects. Production of the library focused on creating high quality and choice for users, which ultimately is what creators want. This package is ideal for film, video, radio, podcast, and wherever sound effects are used.
All files include metadata.
Sound supervisor/re-recording mixer Luciano Vignola and sound designer/re-recording mixer Filipe Messeder share their experience of creating realistic, disturbing sound for director Zach Cregger’s hit horror film ‘Weapons.’ Vignola and Messeder talk about their unique ‘contraption’ (called the Rumbler), which was used to create rattle layers for the end chase scene. They talk about their approach to panning foley, designing intricate reverbs to highlight the emptiness of spaces, working with the foley team to create believable gore, and much more!
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Hear the very latest sound effects libraries from the independent sound community
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The sound team on Firaxis Games ‘Sid Meier’s Civilization VII’ discuss their approach to taking the game’s sound to new heights by honoring the past and embracing the new, designing new sounds for biomes, cities, units, wonders, and disasters, composing an incredibly diverse collection of music, working with a new in-game narrator: Gwendoline Christie, developing systems for dynamic prioritization and real-time mixing to create seamless audio transitions on zooms, and much, much more!
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